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Dwarves of the Hell Forge

Game ID: GID0108588
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Description

From publisher blurb:

The Hell Forge. A deep and sprawling dungeon which once had been a Dwarven city of repute. Now, however, the old doors are sealed. They’ve been that way for a hundred years and some believe will remain for a hundred more. There are many rumors and legends about why the Hell Forge was sealed all those years ago. Some say that the dwarves dug so deep that they burrowed in the underworld. Some believe that the place came under siege by the 20 undead and is now a place where only the damned tread. Others claim that it was the dwarves themselves who did it, delving into dark and banned magic. In the end, no one truly knows why the forge was sealed. It has all but been forgotten.

People used to fear the land near the forge. However, as the shadow of the place faded, new settlements cropped up. Now, a simple and humble dwarven mining village has made itself in the valley near the mountain--only a short way off from the once sealed gate. However, recently and seemingly without reason, the doors over the entrance have cracked. For the first time in a hundred years, the forge is open.

This book contains a detailed guide to the Hell Forge, the surrounding region, and the people of the region--including new character options. It is a full-fledged campaign adventure for use with the Micro Chapbook RPG system. You can use any character in this adventure you wish. A brief overview of what this book contains is:

Character Options: Contained in this book are a few new options for characters in the game. Specifically, it offers new powers and abilities usable only by the Dwarven race native to the Ironwell Region.
Campaign Map: A map of the region is provided. This map has blank locations, thus allowing YOU to build a unique version of the Hell Forge and surrounding area. Each space pertains to a possible location you may visit. Upon arriving, you will roll to see what area it is you are encountering. Some of these are villages or camps you can visit to purchase items, weapons, or wears. Others offer randomized events to add story to your game. Most, however, pertain to the game’s scenarios.
Scenarios: The largest portion of the book is the scenarios for the adventure. Each one offers its own tables for doors, rooms, monsters, and more. Some have special rules specific to just that scenario.
Bestiary: At the very end of the book you’ll find a bestiary describing all of the monsters which appear in the campaign.

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