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Description
To run away from Gargamel and his cat, the smurfs left their village and escaped to the woods.
The players must find them in their six hideouts on the board, bringing them in couples back to the village inside a little caddy, moving it in the paths of the wood.
This with the help (or the tricks) found in the 20 "surprise cards", to be revealed when passing near Gargamel's castle.
The player who manages to finish first his mission, moving with the caddy the assigned couples to the village, will win the game.
Year Published
1983
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