From publisher blurb:
The galaxy has long been shaped by powers both natural and mystical, but none are as feared or coveted as the Haven Crystals. Said to be forged at the dawn of time, these powerful relics have been the cause of empires rising and falling, civilizations blooming and burning to ash. The few that remain have become myth, hidden away in places that no one dares venture—until now. When rumors of a newly discovered Haven Crystal spread across the stars, it triggers a mad scramble among the powerful factions of the galaxy. From wealthy corporations to shadowy cults, everyone seeks to claim it for their own. Some see it as the ultimate weapon, others as a key to immortality, and for some, it is the final piece in a puzzle older than recorded history. You are a part of this frantic race, driven by your own motivations and haunted by the high stakes. The galaxy is watching, and the paths to victory—or destruction—are fraught with peril. The discovery has drawn the attention of many powerful entities: mercenaries, bounty hunters, governments, and ancient orders. Alliances are formed and broken in a heartbeat, trust is a rare commodity, and betrayal is often just a matter of time. What makes this Haven Crystal different is not just its untold potential, but the hidden price it demands. Some say that those who seek it are cursed, doomed to madness, consumed by an insatiable hunger for more. Others whisper that the Crystal itself is sentient, a force that manipulates those who come too close, shaping the fate of entire worlds in its wake. And yet, you can’t shake the feeling that this is your destiny, your one chance to reshape the galaxy or secure your place in history.
As you embark on this journey, you are not alone. Rivals from every corner of the galaxy are closing in, each with their own schemes and intentions. Some want the Crystal for personal gain, while others believe it holds the key to their salvation or the ruin of their enemies. Yet the Crystal does not discriminate—it lures all with the same siren’s call, the promise of ultimate power.
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.