From publisher blurb:
The mission brief was vague, almost evasive, yet heavy with the weight of dark intrigue. It described an abandoned vessel discovered at the edge of known space, drifting in the void with an aura of malice that had warned off every scout sent to investigate. The Osirun, as the ship was known, had once served as a beacon of Formari ingenuity, a vessel of exploration meant to usher humanity into unexplored corners of the galaxy. And then, without warning, it vanished, its path swallowed by the abyss. Now, it has resurfaced, but no one knows what brought it back or how it has lingered so long in the vacuum, untouched by time or decay. The silent vessel hovers, beckoning, like a lure hanging on the edge of a black maw. Aboard the retrieval ship, Vigilant, the crew knows little of what awaits them. Their captain, Jothir Merenik, is a somber figure, well-regarded for his composure and feared for his silence. To his crew, he is a mystery cloaked in command, his motives locked behind his eyes like secrets in a crypt. His demeanor has grown even more withdrawn in recent days, as though a terrible premonition lurks just beyond the edges of his mind. He knows this mission is dangerous—perhaps even doomed—but cannot resist the allure of unlocking what lies within the Osirun. The rest of the crew is as varied and haunted as the man who leads them. Lieutenant Elara Sevil, communications officer and skilled decoder, has long been obsessed with alien languages and forgotten dialects, driven by a conviction that the unknown must be tamed through understanding. Medical Officer Dr. Alim Ravuq harbors a passion for dissecting the mysteries of biology and death, a passion that sometimes borders on mania. Chief Engineer Kareth Yomin, the ship’s mechanic, is as much a mechanic as a zealot, believing that machines, like humans, bear souls. And young Ensign Sahira Vannir, eager yet haunted, has dark secrets of her own, scars from her past that she hides beneath her stoic exterior. The briefing room falls silent as Merenik delivers his final instructions. The crew listens, each of them feeling the slow pull of dread. They know they are heading toward the unknown, toward a ship that has been reborn from the dark. Rumors of ghost ships and spectral technology, whispers of a force that consumes minds and twists metal, fill their thoughts as they prepare to board. This is no ordinary expedition. It is a descent into a twisted relic of the past, where every shadow may conceal a threat, and every choice might bring the whole crew closer to ruin. The doors of the Vigilant hiss open, revealing the vast, waiting darkness of the Osirun. It’s a vessel steeped in ancient silence, a place where steel and stardust have fused into something sinister. The air feels wrong, heavy, saturated with a long-forgotten intent that seems to press against the crew’s skin. Merenik is the first to step forward, his gaze fixed on the corridor that seems to breathe, exhaling shadows in steady pulses. One by one, the others follow, weapons drawn, footsteps muted by the oppressive stillness. The ship seems to hum with a memory of life, a malicious residue that clings to every surface. Strange markings are etched into the walls, patterns that defy logic, twisting into symbols that seem almost organic, as though grown rather than carved. Strange cables loop along the walls, interwoven in an eerie semblance of flesh and bone. Dr. Ravuq touches one, drawn in by its odd texture, only to pull back as though scalded, his gaze wide and fearful. And as the team moves deeper into the heart of the Osirun, each of them feels the air grow heavier, thicker, as though some unseen force were stirring. In the dim, flickering light, they catch glimpses of reflections that don’t belong, shadows that ripple across surfaces where none should exist. The sensors are useless here, choked by interference, rendering the team blind to anything beyond a few paces. The sound of the ship seems to warp and twist, the metallic creaks and groans almost like whispers, as though the vessel were conversing with itself.
In this Solo Adventure you assume the role of a Character in a Dark Science Fantasy setting. You will require The Haven Fallen Core Rulebook (CRB), and any associated Expansions you wish to use to assist you, along with a pen and paper or word-processing document, to play.
The story is set up with an Introduction, a handful of location details and a few pertinent Story Points. The rest is down to you and your imagination.
The Actions you take should depend on who and what you see, and how you wish to interact. Keep a record of your story and adapt it as per the result of each Action. As you progress you will see that you are behaving as your own Storyteller, creating the interactive world in which you are playing.
Use the Character Creation section of the CRB to create your Character and use the Storyteller section of the CRB to assist with generating NPCs.
Once you have familiarised yourself with the following few pages, you are ready to begin.
THE BONUS DIE
When allowed to roll a Bonus Die, roll two of the same required Dice and choose the most beneficial result.