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Edge of Darkness

Game ID: GID0110190
Collection Status
Description

Edge of Darkness is the third Card Crafting Game from Alderac Entertainment Group designed by John D. Clair. Edge of Darkness combines Card Crafting, Worker Placement, shared deck-building, and a whole new Threat Challenge system in a medium-weight euro-style board game of 60 to 120 minutes for 1 to 4 players.

Players are the heads of powerful guilds in the City. Each Guild vies with the others to become the leaders of the City in a desperate struggle against great evil. But the Guilds must also work together because the dangers facing the city can harm them all.

The Guilds exert their control in the city by sending agents to various locations where they can generate resources or abilities and enable the Guild to take actions. Guilds grow in power as they maneuver their agents and loyalists into positions of importance in the districts and organizations of the City. Over time the Guilds can seek to create synergies between the places their agents have been assigned and the tendrils of influence the Guilds have connected to the City's infrastructure.

To win a Guild must have the most power in the city when the game ends. Power is gained having the allegiance of important citizens and nobles, by accumulating wealth, and by undertaking actions beneficial to the City such as defending it from external and internal threats.

Here are some highlights of the mechanics in the game:

Card Crafting: Similar to the original card-crafting game, Mystic Vale, all cards are constructed of crafting slips which have game content on one third (1/3) of the slip and are transparent on the other two thirds (2/3). During the game players will construct cards, combining (sleeving) different effects onto one card (ideally in ways that make strategic sense). However, unlike Mystic Vale, the transparent cards are double-sided, and when you upgrade the "good" side of the cards (front), you also add strength to the "bad" side of the cards (back).
Group deckbuilding using one shared deck: Rather than having your own deck, there is a central deck that all players draw from and discard to. Different players will have the allegiance of different cards in that deck. Using other players' cards means you have to pay them. During the game you can claim allegiance of more cards in the deck by sleeving a slip into the card with your color and seal.
Card-driven worker placement: While your actions are card-driven, most costs in the game are in the form of opportunity cost. Advancements don't have a cost, instead they require the use of workers to a greater or lesser degree depending on the power of the card. e.g. many effects require placing or pulling workers from different city locations as dictated by the card effects. Since you have a limited number of workers to use, you will constantly be choosing to forgo one useful thing in order to do another.
Threat Tower: There is a Threat Tower which dictates when and whom Threats will attack. Cards leave the shared deck and enter the Threat Board, where they accumulate Threat Cubes on each player's turn. These cubes are color-coded, and when a threshold number of cubes of a given color accumulate on a card, it attacks the City. If the color matches one of the players, it attacks that player. If the color is black, it attacks all players!
Modular set up: Edge of Darkness will come with 12 Locations. Each game you use only 10 of these Locations, which can be specifically selected or chosen randomly, making for a lot of variety from game-to-game in the types of challenges you will face and the strategies you will need to employ. These Locations are comprised of a Location Board and Crafting Slips. Location Boards may specify special rules for worker placement, or extend the basic rules with all new systems. For example, a combination of Location Boards can be used to assemble a party of heroes to take the fight to the Threat Tower and engage in a Monster Hunt!

Year Published
2019
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 8 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–9 of 9
Video KANEySpAdSc Broken Meatball top_100_list at 15:15 sentiment: positive
video_pk 13320 · mention_pk 39065
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Overall sentiment (raw)
highly positive
Pros
  • unique card crafting loop
  • highly thematic and visually striking
Cons
  • players need to manage complex combinations
Thematic elements
  • defense against monsters via crafted cards
  • fantasy dungeon-crawl with card-crafting
  • tension-filled, thematic, modular setup
Comparison games
  • This War of Mine
  • Bloomhaven
Mechanics (from transcript analysis)
  • card crafting — craft cards that become part of a shared tableau
  • cube tower threat mechanic — tower system to represent monster threats
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really cool worker placement game
  • it's such a cool rule set
  • it's a bucket load of scenarios
  • this is a big, bold, immersive fantasy dungeon game
References (from this video)
No references stored for this video.
Video hJuqBrJc1lY Going Analog interview at 8:00 sentiment: positive
video_pk 11850 · mention_pk 34715
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Overall sentiment (raw)
positive
Pros
  • More depth than Mystic Veil
Cons
  • Heavier game
Thematic elements
  • Darkness/shadow
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • card crafting — Early card crafting game with more depth
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's sort of like war with actual decisions
  • It'll take two minutes
  • That was amazing. I wonder if that game is like that every time
  • It turns out that it was
  • So many card games following it have been inspired by that obviously
  • The coolest combo you can make in Mystic Veil is like here. The coolest combo you can make in Mystic Lands is like here, right? And the average is like there
  • What I made, right? Even if you didn't win, right?
  • The most unique way that I have ever encountered an engine builder
  • An unbelievably satisfying gameplay experience to destroy
  • Betting is like a way to make people care about an outcome
  • Poker is a terrible game if you're just playing it right? Uh but the second you're betting with money and you care, right?
  • Why do we root for sports teams, right? Like our the day after go Dodgers
  • The sitting back and then seeing what happens - yeah there is a really fun aspect to that
  • Train making time. When all the technology moves to a certain thing, everybody is making trains, right?
References (from this video)
No references stored for this video.
Video s2Ogmqel7Ak Board Game Spotlight general_discussion at 5:27 sentiment: positive
video_pk 11501 · mention_pk 33829
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Overall sentiment (raw)
positive
Pros
  • Loosely referenced as a cool example of dropping cubes down a tower mechanic
  • Recalled as a familiar, plinko-like resolution mechanic
Cons
  • Not deeply discussed here; mainly a mention as a comparison
Thematic elements
  • Dark fantasy and survival elements
  • Fantasy dungeon exploration
  • Narrative-driven dungeon crawling
Comparison games
  • Robinson Crusoe
  • Edge of Darkness
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Emerson's greatest work
  • this game has an awesome table presence
  • it's an expensive game
  • i'm a sucker for metal coins
  • print and play options ... are awesome
References (from this video)
No references stored for this video.
Video yEWxcQ_E46w Unknown Channel game_review at 1:05 sentiment: positive
video_pk 11183 · mention_pk 32875
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Overall sentiment (raw)
positive
Pros
  • Innovative card crafting with a communal deck
  • High player interaction and tactical depth
  • Very high replay value via 36 locations and expandable content
  • Solid solo mode with varied setups
  • Stellar aesthetics and chunky components
Cons
  • Long setup and game duration, especially at 4 players
  • Very large table footprint and storage needs
  • High cost and complexity for new players
Thematic elements
  • Card crafting and communal deck with tower defense and worker placement
  • A standalone fantasy world with magic and monsters, featuring guilds and towers.
  • Mechanics-driven with light narrative; lore is secondary to gameplay
Comparison games
  • Mystic Vale
Mechanics (from transcript analysis)
  • Card crafting (sleeving advancements) — Advancements are added to cards in a communal pool and used to trigger effects.
  • Communal deck / tableau — All players draw from a shared pool of advancements and can utilize cards from it.
  • Cube tower combat/tower defense — Adversaries represented on a tower using cubes to indicate attack fronts.
  • Endgame and pacing — Game length scales with player count; setup and execution require planning.
  • Iconography and reference guides — Extensive icons with in-game reference aids to learn actions.
  • Solo mode AI (voiceless guild) — An AI opponent using a deck of action cards to provide a solo experience.
  • worker placement — Agent pawns placed on 10 possible locations to perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think this Edge of Darkness deserves a solid nine out of ten from me really enjoy this one
  • Longevity longevity is really good with this
  • solo mode yes even though it's an isolation I can't get two or three players to this game
  • If you're familiar with mystic veil and gamers who are kind of used to complex games you should be able to pick it up
References (from this video)
No references stored for this video.
Video fMuYodow_mE Broken Meeple top_10_list at 15:52 sentiment: positive
video_pk 10739 · mention_pk 31696
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Overall sentiment (raw)
positive
Pros
  • great card-crafting depth
  • strong solo mode
  • expansions add meaningful variety
Cons
  • very niche, heavy box
  • not friendly to casual players
Thematic elements
  • dark empire-building and destiny
  • niche fantasy/sci-fi realm with card crafting
  • river flow of cards enabling combos and engine-building
Comparison games
  • Mystic Veil
  • Dead Reckoning
Mechanics (from transcript analysis)
  • cube tower / antagonists in play — tower with enemies created by card play that can attack players
  • Deck-building / card crafting — cards sliding into sleeves create custom combos
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nobody wants to play with me
  • three hour negotiation game
  • it's not the easiest to sell
  • it's a pretty sizable box
  • this is edge of darkness, a very niche game
  • Dream Home is fluffy, light, and pleasant
References (from this video)
No references stored for this video.
Video K5xSPyZUxYU Three Minute Board Games general_discussion at 3:24 sentiment: neutral
video_pk 6062 · mention_pk 17979
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Overall sentiment (raw)
neutral
Pros
  • Unique multi-transparency card mechanic
  • Picked up on designer interest
Cons
  • Haven't played it yet
Thematic elements
  • Card construction
  • Dark fantasy
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
  • Multi-layer card building — Cards with multiple transparencies for different actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I used to call this a shelf of shame that was a pretty common thing to call it back in the day and I don't never really liked that term because I don't feel shame that I haven't got to these games
  • this is mostly work like this is just a backload of things I probably should get to
  • people will still be looking for it
  • it doesn't matter if the game is like 20 years old people will still be looking for it
  • I've painted this one and I spent a lot of time doing it
  • there's no point putting them on the channel I think both of them have been out of print for like a decade
  • one of the worst kickstarters by one of the worst studios in board gaming history
  • Golden Bell Studios did everything wrong you could possibly think of
  • purely toxic company run by incredibly terrible people
  • it would be kind of a joke that I'd be able to do a three minute video of feudum
  • this game has a tutorial video online that's like 40 minutes long
  • The Rose explanation video feels like a parody but it's actually how the game is played
  • nothing personally to me puts me off playing a game that then sitting down unboxing it and having a craft assignment
  • stop making me spend hours assembling your damn games
  • this is an uncontrollable mess right now
  • I'm a full-time dad and I'm really doing this in the evenings
  • I have a finite space and also it just puts pressure and stress on me having a whole bunch of crap there that I know I'm not going to get to
  • I'm going to do a big cull
  • I will be published by this company but that doesn't mean I'm going to be slavishly devoted to every single game they put out
  • I am a sucker for cute animal games like I really am
References (from this video)
No references stored for this video.
Video Nu-vezJCHUE Board Game Coffee general_discussion at 21:09 sentiment: positive
video_pk 4044 · mention_pk 11833
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Overall sentiment (raw)
positive
Pros
  • promises a unique table experience
  • collector-driven appeal
Cons
  • ambiguous rules in discussion
Thematic elements
  • building a singular large card from snippets
  • darker thematic card experience with sleeves
  • mysterious, modular
Comparison games
  • Dead Reckoning
Mechanics (from transcript analysis)
  • card-construction — assemble a large card from component parts
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are going to give away board games to you
  • this is such a great game
  • stronghold games thank you so much for supplying this
References (from this video)
No references stored for this video.
Video gHqXILFrg-A The Broken Meeple top_list at 14:27 sentiment: positive
video_pk 1262 · mention_pk 3669
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Overall sentiment (raw)
positive
Pros
  • unique card crafting system
  • high player interaction
  • excellent solo mode
  • innovative mechanics
Cons
  • extremely heavy box
  • long play time
  • significant table footprint
  • overproduced
Thematic elements
  • dark fantasy
  • conflict
Comparison games
  • Mystic Veil
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a difference between how great a game is and how much my personal enjoyment like my drive my passion for getting the game out is
  • should you really be really focusing on it in terms of a top 100
  • these games are awesome
  • I just want to talk about these top 50 games which I can do in about five videos Max
  • a game might be rated at a really high level in the past and then drop for me
  • just a simple role selection drafting game
References (from this video)
No references stored for this video.
Video LWOMVS8IKx0 Broka top_25_list at 22:16 sentiment: positive
video_pk 868 · mention_pk 2490
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Overall sentiment (raw)
positive
Pros
  • Innovative card crafting mechanic is engaging
  • Solid ai-driven solo experience
Cons
  • Very long and can feel bloated
  • Steep setup and rule learning
Thematic elements
  • conquest and empire-building through card crafting
  • grand, heavy euro with card crafting and worker placement
  • spectacular, large-scale and thematic
Comparison games
none
Mechanics (from transcript analysis)
  • ai-style solo mode — Solo mode uses AI-like card decisions to simulate opponents.
  • card drafting / crafting on a conveyor belt — Cards flow across a belt; players draft and upgrade on the fly.
  • worker placement with location boards — Choose actions via workers and activate varied boards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carpet bombing 25 solo games that you should be checking out if you're a solo player like me.
  • This is the life. Ark Nova.
  • Dripping with theme. You're a monster.
  • Regardless of whether you're a sad loner like me who has to play games in this fashion, it's still only a game and it's still fun.
References (from this video)
No references stored for this video.
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