In this award-winning game, players take on the roles of Grandes in medieval Spain. The king's power is flagging, and these powerful lords are vying for control of the various regions. To that end, you draft caballeros (knights) into your court and subsequently move them onto the board to help seize control of regions. After every third round, the regions are scored, and after the ninth round, the player with the most points is the winner.
In each of the nine rounds, you select one of your 13 power cards to determine turn order as well as the number of caballeros you get to move from the provinces (general supply) into your court (personal supply).
A turn then consists of selecting one of five action cards which allow variations to the rules and additional scoring opportunities in addition to determining how many caballeros to move from your court to one or more of the regions on the board (or into the castillo - a secretive tower). Normally, you may only place your caballeros into regions adjacent to the one containing the king. The one hard and fast rule in El Grande is that nothing may move into or out of the king's region. One of the five action cards that is always available each round allows you to move the king to a new region. The other four action cards vary from round to round.
The goal is to have a caballero majority in as many regions (and the castillo) as possible during a scoring round. Following the scoring of the castillo, you place any cubes you had there into the region you secretly indicated on your region dial. Each region is then scored individually according to a table printed in that region. Two-point bonuses are awarded for having sole majority in the region containing your Grande and in the region containing the king.
- pioneering area control mechanic
- high player interaction
- can be unforgiving for new players
- area control and counter dominance
- fantasy-medieval kingdom
- strategic, abstracted
- Tikal
- Glen More
Mechanics (from transcript analysis)
- Area Control — placing pieces to control zones and scoring majorities
Video topics + discussion points
Quotes (from this video)
- I don't know very much about wargames I haven't played many war games
- these games are for adults
- these are the vast majority these are available easily
- abstract strategy games don't really look like that anymore
- these are not children's items they're for adults to have a serious time together
References (from this video)
- classic, tight gameplay
- deep strategy with accessible rules
- older artwork may feel dry
- territory control through influence
- medieval Spain
- abstracted, strategic
- Lords of Vegas
- Castles of Burgundy
Mechanics (from transcript analysis)
- Area Control — claim territories via guards and influence
- Card-driven action order — cards determine when and how actions trigger
Video topics + discussion points
Quotes (from this video)
- we call him a beige gamer because the color of my skin
- it's basically monopoly with cows
- beige is fine I like beige
- Rising Sun is the behemoth of modern euros
References (from this video)
- classic, influential design
- highly competitive and strategic
- older design may feel dated to some
- area majority control
- medieval Spain
- classic euro with direct competition
- Puerto Rico
- Tigua? (contextual placeholder for euro classics)
Mechanics (from transcript analysis)
- action_selection — players choose actions from a fixed set
- area_majority — score over regions based on ruler influence
Video topics + discussion points
Quotes (from this video)
- probably my favorite tire placement game of all time
- this one is like a companion game to el grande
- Arc Nova certainly the hotness at the moment
References (from this video)
- considered the host's favorite game of all time
- close four-player experience
- top-tier design and tension
- high learning curve for new players
- older design may feel heavy to newcomers
- political influence and regional control
- Medieval Iberian kingdoms
- abstract-with-theme-flavor
- Talisman
- Twilight Imperium
Mechanics (from transcript analysis)
- area majority — Players vie for regional control using a king token placement mechanic.
- king deck/initiative control — Managing initiative to influence scoring and region control.
Video topics + discussion points
Quotes (from this video)
- my favorite game of all time
- Head and Shoulders Above the Rest as my favorite game of all time
- the solo mode might be one of the best renditions of a solo mode I've ever played
- a quite nice filler game that flew under the radar
- definitely got a nice flow
- it's breezy and quick
- the artwork is fantastic
- Hidden Gem treats
References (from this video)
- card mechanism sounds interesting
- bare bones area control game
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Remember it's only a game
- I am very much one of these people that if you go after my family or friends there will be hell to pay
- Five out of ten is average, it's a game that I would still play if you put it on the table
- I do really like closed drafting in games
- I love the way that you plan for this sort of stuff
- Power Grid is the worst contender for this, auctions in this just refuse to freaking end
- I want to see it more - the typewriter mechanic
- Area control is just kind of meh
- It's just so many of these games are just like oh we need to make a quick buck
References (from this video)
- classic, deeply strategic, and compact with a clean system
- recent updates preserved its core while modernizing visuals
- some players find the realism and beige theme off-putting
- older graphic design may feel dated to new gamers
- feudal competition with central and local influence
- traditional European theme; classic area-control euro
- classic, beige Euro style but timeless in strategy
- Quo Vadis
- Quo Vadis (Quovadis) as a historical negotiation comparison
Mechanics (from transcript analysis)
- area majority and influence — control the Grande territories for points and strategic advantage
- card-driven action bidding — cards are used for one-time powerful actions; players bid for the next move
Video topics + discussion points
Quotes (from this video)
- Silos is all about area majority and being in the right spot at the right time because the UFO is moving around the board and you have to predict where it's going.
- It's basically a meeting of a strategy game and a pure party game; it's hilarious.
- The Cosmic Silos Trilogy—Silos, Ego, Orbits—launched as a bundled Kickstarter with big box content.
- El Grande is a classic; Silos flips the idea by making the card actions feel like a slot machine, more frequent and dynamic.
- I love the retro Quan Moria art; it's quirky and visually striking.
References (from this video)
- Timeless, elegant area-control system
- Subtle but deep decision-making with deployment and king position
- Flawless core design; smooth and timeless
- Older design; some players may crave newer mechanics
- Strategy can be very cutthroat
- king influence and secret deployment of troops
- Medieval Iberia with grand scale area control
- timeless, elegant control
Mechanics (from transcript analysis)
- blind/deployed troop placement — Blinded or hidden placements drive strategy and bluffing.
- castle/deployment tuning — Castillo-like features for deployment add tactical depth.
- king dynamic scoring — King location and surrounding regions affect point values and deployment options.
Video topics + discussion points
Quotes (from this video)
- I love the sense of urgency when it comes to rushing to these islands and getting them populated as quickly as you can.
- This game is the absolute best of the best. You know, the top 1% of the top 1% of the games that I've played.
- I could not speak more highly of this design.
- The dice-driven twist, the engine-building, the tension—this is why I play board games.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
- Only your best round will count in Coliseum, which is a cool twist on scoring.
- El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
- classic, faultless area-control experience
- tight card-driven initiative creates compelling tension
- some players may find it approachable yet its depth is fully realized with repetition
- classic area-control with dramatic initiative and card play
- Spain with regional control and area scoring
- elegant, timeless design with deep tactical play
Mechanics (from transcript analysis)
- area control with card-driven initiative — play higher cards for first dibs and lower cards to bring more troops into play
- bluff and positional play — decisions about when to sit back and when to push for control
- castle/CASTILLO system — blind deployment into a Castillo, with later redemption for scoring and repositioning
Video topics + discussion points
Quotes (from this video)
- board gaming Perfection such a an intricate and nuanced design
- the best negotiation game out there
- fast so engaging
- I can't find a fault with this game it is just so much fun
- one of the original area control style games
- the time track system I've ever seen
References (from this video)
- Considered the godfather of area-control games
- Elegant design with lasting influence on later titles
- Older design; may feel dated to some players
- Area control through card-driven drafting and influence
- Noble power struggle in historical Iberia
- classical abstract strategy with thematic veneer
- Blood Rage
- Chaos in the Old World
- Ankh
Mechanics (from transcript analysis)
- Area Control — Players vie for dominance on a grid-like layout via placement and influence cards.
- card play / drafting — Drafting and timing of influence for strategic control.
Video topics + discussion points
Quotes (from this video)
- El Grande is the Godfather of the area control games
- the longevity of Pandemic uh this can't be denied
- it's basically descent with Star Wars slapped on
References (from this video)
- depth and strategic planning
- ambition for keeping track of opponent moves
- older design may feel heavy for newcomers
- memory of actions and placements to secure points
- area control in a Spanish fantasy realm
- Keyflower
Mechanics (from transcript analysis)
- area_control — players place and move pieces to control regions
- memory — remembering opponent placements to anticipate moves
Video topics + discussion points
Quotes (from this video)
- the game is super fast
- I highly recommend that one
- Witness used memory in quite an interesting way
- it's really good family weight game where the actual lack of memory skills can actually make the game better
- Extremely charming and I think um very underrated actually
- This is a cool party game because even if your trivia knowledge isn't very good, you can still get the answers correct based on the previous clues given
References (from this video)
- my personal favorite game of all time
- dynamic tactical and strategic depth
- older design may feel heavier to new players
- classic area-control euro with dynamic scoring
- Spain, area control map with influence markers
- elegant and strategic
Mechanics (from transcript analysis)
- Area Control — influence markers are moved to score regions on a map
- card play and initiative — cards drive actions and command initiative shifts
- Resource management — manage coffers and troops to maintain presence on regions
Video topics + discussion points
Quotes (from this video)
- It's one of the best filler games out there. It's absolutely evergreen.
- El Grande... the best area control game of all time.
- Resistance Avalon, this was actually my number one in my top 50.
- I can't quite actually answer why I don't play Age of War as regularly as I should because whenever I do play it, I thoroughly enjoy it.
- This is actually the original version of a party game which is now called Good Critters.
- This is one of the best filler games that you will play.
References (from this video)
- Elegant, classic design with balanced mechanics
- Art refresh adds appeal
- May feel dated to some players compared to modern designs
- ruthless and satisfying area-control
- medieval European kingdom conflict and regional influence
- Array
- Tigris & Euphrates
- Ra
Mechanics (from transcript analysis)
- area_control — control regions through influence cards and strategic placement
- hand_management — manage action cards to determine order and actions taken
Video topics + discussion points
Quotes (from this video)
- Thank God you said that! Honestly, I was just winging that last bit - I had no idea where I was going.
- You know what I love? Giving a game of the year to a game that didn't win game of the year.
- This is the best jumping in point into the series and if you want to see what the older version was like, the app version on Steam is pretty spiffy for that.
References (from this video)
- Classic design with elegant mechanics
- High strategic depth for a medium weight game
- Can feel repetitive after many plays
Mechanics (from transcript analysis)
- Area majority via cube placement — Place influence cubes to control regions and score points.
Video topics + discussion points
Quotes (from this video)
- Dominant species is a truly awful game that I really really dislike
- this is a very very light worker placement game
- the seventh continent for us
References (from this video)
- Classic, elegant classic design
- Dense strategic decisions
- Older theme may feel dated
- Components vary by edition
- Area majority through political influence
- Spanish noble court
- Tension-driven strategy
- Bombbusters
- Torus
Mechanics (from transcript analysis)
- area_control — Players vie for influence in regions via card-driven actions.
- simultaneous_planning — Players plan moves with limited visibility and bluff.
Video topics + discussion points
Quotes (from this video)
- This is a Splender Killer.
- Ticket to Ride destroyed Katon.
- All the covers are changing.
References (from this video)
- Strategic turn order mechanism
- Multiple action options
- Interesting region control dynamics
- Regional dominance and political control
- 15th century Spain
- Historical strategy
Mechanics (from transcript analysis)
- Action Card Selection — Players choose action cards with specific movement and scoring options
- Area Control — Players place caballeros to dominate nine regions and the castle region
- Power Card Selection — Players choose power cards that determine turn order and caballero allocation
- Secret Scoring — Players secretly choose regions to score majority points
Video topics + discussion points
Quotes (from this video)
- In the game, players take the role of grandes fighting for supremacy by dispatching their loyal cabayeros to dominate regions in the 15th century Spain.
References (from this video)
- Brisk, fast rounds with meaningful decisions
- Castillo adds memory, mystery, and excitement
- Elegant core mechanics with minimal fluff
- King mechanic provides strategic depth and forecasting
- Rules are approachable and easy to teach
- Late-game board can become chaotic and hard to read
- Production values feel dated; artwork and components could use refresh
- Fixed, non-random scoring spots reduce variability and replayability
- area control with king-driven scoring and Castillo intrigue
- Medieval Iberian Peninsula / Castile region, king-centric territory control
- abstract/elegant
- Kemah
- Rising Sun
- Blood Rage
Mechanics (from transcript analysis)
- Area Control — Players place caballeros and contest regions; control is determined by power cards and placement
- Card drafting / power cards — Each round, players choose one power card (numbers 1-13) that sets move priority and effects
- Castillo (castle) mechanic — Cabalos are stored in the Castillo and later revealed; adds memory and surprise elements to scoring
- King mechanic — A king figure influences scoring regions; players must anticipate king movement to optimize scoring
- Scoring phases with home region bonus — Three scoring phases (rounds 3, 6, and 9) with special Castillo scoring and home region bonuses
Video topics + discussion points
Quotes (from this video)
- granddaddy of area control
- one of the best era control games that you can get your hands on today
- the Castillo adds that sort of mystique and a sort of memory game as well
- we can't recommend it highly enough
- it's a basic but still really meaty going to get your teeth into
- not got the flash order pizazz of games like Kemah or Rising Sun or blood rage
References (from this video)
- precise, lean, ruthless design
- maximizes fun from simple rules over decades
- can feel dry to new players
- older edition aesthetics may be dated
- area control, political maneuvering
- Medieval Spain regional power struggles
- tight, precise, ruthless euro abstraction
- Tigris & Euphrates
- Control and conquest type games
Mechanics (from transcript analysis)
- Card-driven actions — Each card choice dictates action options and timing.
- Direct area majority — Players vie for control of regions using Grande and cards.
- Tense negotiation and tension — The macro tension comes from deliberate, precise play.
Video topics + discussion points
Quotes (from this video)
- Be excellent to each other.
- Sidereal Confluence is grand. It is so grand it will not be contained by such trivialities as a table.
References (from this video)
- Iconic flagship components (king and Castillo) centralize tension and player interaction
- Deep, readable area majority decisions with strong psychological read of opponents
- High replayability with varying player counts and card draws
- Clean, elegant scoring system tied to flagship mechanics
- Strong, classic production design with a visually appealing centerpiece
- Steep learning curve for newcomers
- Aging production aesthetics in some printings
- Teaching the game can be lengthy due to complex interactions
- Best results require 4–5 players; lower counts feel less dynamic
- area majority control and political maneuvering
- Castile, Spain during the late medieval period
- abstract strategy with emphasis on flagship components
- Katan
- Twilight Imperium
- Dark Tower
- Wingspan
Mechanics (from transcript analysis)
- action cards / special actions — dramatic, game-altering actions that can warp the board and disrupt opponents.
- area majority — players compete to have the most influence (caballeros) in regions to score points.
- flagship components as tension drivers — the Castillo and king concentrate the game's conflict and scoring drama.
- hand management / power cards — each round, players select a power card that shapes turn order and reinforcements.
- king move / Castillo — a king action shifts where pieces can be placed and can affect scoring and blocking.
Video topics + discussion points
Quotes (from this video)
- this is one of the best games ever made
- El Grande is my favorite area majority game
- the king and the Castillo are the definitive flagship components
- it's 30 years old
References (from this video)
- Deep strategic bidding and placement decisions
- Tension from power-card bidding and turn order
- Dynamic Castillo and king mechanics create swingy but controlled scoring
- Rule complexity can be intimidating
- Downtime can spike with many players
- Cluttered components for new players
- area control, political influence, and kingly strategy
- Spain, nine regional kingdoms vying for control
- competitive, strategic
Mechanics (from transcript analysis)
- Area Control — Players place cavaleros across nine Spanish regions; scoring based on who has most in each region during scoring phases
- Castillo — Castillo track and discs create a multi-stage scoring twist; the Castillo turn influences which regions will score and how meeples are moved
- hand management and bidding — Power Cards 1–13 determine action order and reinforcement; lower cards grant more cavaleros but go later in the turn order
- king token and restricted placement — A king token sits in a region, constraining where players can place meeples; the king's region is locked from changes
- multi-phase scoring — Three scoring phases per round, with extra points for meeting region-specific bonuses and for Grande or king presence
Video topics + discussion points
Quotes (from this video)
- I like this game a lot
- this is an area control game which we're going to be vying over the different regions of Spain
- the bidding begins with the power cards; 13 is very powerful
- it's a crazy swingy game with a lot of tactical depth
- I love it I love this game
References (from this video)
- A personal all-time favorite for the host
- Elegant and approachable for heavier Euros
- Wallenstein
- Marrakesh
Mechanics (from transcript analysis)
- area majority control — Players compete for control of different regions each round.
- Hidden actions / bluffing — Tactical placement of big movers without always revealing intent.
Video topics + discussion points
Quotes (from this video)
- these are all like nines or 10 out of ten for me
- I'm going to stand up now because I'm in a very uncomfortable position but um yeah you can see that I have cut down on the heavier style games
- museum is fine I think it's a gorgeous looking game probably one of the most attractive games I have actually
- you can lie about what's in your bag the last one there which is where I keep all of my sleeves
- I have a nice library that I can always pick and choose from
References (from this video)
- forefather of area control games with a timeless feel
- highly interactive and deeply strategic, with elegant balance between space control and card management
- rich tactical choices around when to move the Grande and how to leverage regions
- maneuvering the Grande and control of regions through strategic placement
- classic area control with Castillo style and card based initiative
- interpretive and elegant interaction focused on board presence
Mechanics (from transcript analysis)
- Area Control — control majorities across regions with strategic placement of influence tokens
- Castillo mechanism — a blind bidding style to hijack majorities via the Grande moving across regions
- initiative cards (order of play) — players use initiative cards to prioritize turns, with a tradeoff of caballeros
- Simultaneous action selection — players select cards that determine actions, creating planning with hidden information
Video topics + discussion points
Quotes (from this video)
- I love the fact that the game itself is so simple but the action selection system is just that compelling
- this is one of the best games of all time I could have argued to have this from higher on the list
- there is an amazing level of interaction here where the more you collect these Noble tokens on the map will not only score your points but give you voting power
- the level of interaction here is very high and the dynamics around kicking off spots are interesting
- on paper I should not like this game because I do not like terribly cutthroat games but this one is logical
- El Grande is the forefather of the area control genre and still the best among its peers
References (from this video)
- classic game
- area control excellence
- interesting card system
- hard to find copy
- expensive megabox
- cube tower not major feature
- spanish history
- area control
- themeless
- Amerigo
- Edge of Darkness
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you're listening to the broken meeple show a podcast that speaks passionately about board games
- i'm trying to keep this episode a little bit shorter
- i'm the sort of person who likes to play the sport not watch it
- i started my new job what two weeks ago now and it's going well
- all i hear about tsu is that if you play with anybody who knows how to play the game they're going to hate your guts afterwards
- ryan lockett what are you on so what are you seriously on
- this guy does not sleep this guy does not age
- this is just way too much stuff for one single person to undertake it's crazy
- i don't want to have to care anymore about sleep or aging
- convert me into a machine and i'll join the robot uprising
- it's only a game
- i am mainly just a case of i'll wait and see
- the amount of buzz that game has got has to put it at the top ten
- so many games so little time well who'd be a content creator with a job anyway
References (from this video)
- timeless area-control design
- tight micro-decisions
- strong thematic appeal
- steeper learning curve for new players
- Area control and political maneuvering
- Medieval Spain
- abstract strategy
Mechanics (from transcript analysis)
- area-control — players vie for control of regions by placing pieces to maximize regional scoring
- card-drafting — action cards determine initiative and available actions each turn
- region-scoring — regions score and contribute to the final tallies
Video topics + discussion points
Quotes (from this video)
- this is the best area control game out there
- a perfect 10
- I adore El Grande
- really nice game I taught this to a complete non-gamer
- I love Feld games this one is just an absolutely brilliant one
- it's one of the best two-player games ever made
- overproduced to say the least
- one of my favorite dice games and it's actually just broken into my top 100 for the first time
- the sudden death mechanism where if you are the first player to collect three buildings then you'll instantly win
- really cool decisions
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There's no real order.
- There are ties on the dates.
- The 12 oldest and the 12 newest.
- There's just brownie points.
- I haven't played Age of Innovation.
References (from this video)
- classic foundational area control
- smooth, well-balanced mechanics
- older design may feel dated to some players
- area control and competitive region domination
- Medieval Spain
- rustic, pub-with-sawdust vibe
- Risk
Mechanics (from transcript analysis)
- area_control — play cards and place caballeros to claim regions
- scoring_rounds — three rounds with different scoring phases
Video topics + discussion points
Quotes (from this video)
- it's a brutal game
- this is a wonderful six player game, it's really meaty
- the rule book sucks go down to a certain nasty little website and download the new rule book
- el grande has started all for a lot of people with area control
- it's not really like Twilight Imperium or Eclipse
References (from this video)
- Good font on title
- Bored-looking characters
- Outdated artwork
- Needs modern reprinting
- Doesn't convey game experience
- Majority control
- Spain
- Historical
Mechanics (from transcript analysis)
- area majority — Classic majority game
Video topics + discussion points
Quotes (from this video)
- The box cover makes a promise to the customer
- Every box cover tells me what I'm going to be doing and how I'm going to be feeling
- This artist is one of the best board game artists working in the industry right now
- This is how you do it
- This cover is a mess
- Striking iconic design
- The box cover is not selling the game