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Choo choo! Elmer the train is on the move. Each player gets a locomotive and then we start turning over carriage tiles one by one; if it's a cargo carriage add it to your train, if it's a passenger carriage you can turn over another, but if it's a conductor carriage your train is now complete and you're out of the game. The one with the longest train or most points win.
This small, simple 'tile game' is likely from the 1950's to 1960's.
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