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Elysium

Game ID: GID0112496
Collection Status
Description

Mythic Greece. As an upstart demigod, you want to earn the favor of the Olympians and become a figure of legend yourself. Gather heroes and powerful artifacts, please the gods and bear their power to write your own epic tale.

Let your allies achieve their destiny and enter the Elysium, home of the glorious and the brave. Once the stories are written, only one demigod will be chosen to stand at the side of Zeus.

Elysium is a game of set collecting and combinations in which players recruit cards representing heroes, items, powers and gods. These cards have many different powers and you can create powerful combination to earn gold (the help of the gods) and victory points (the favor of the gods). Each card belongs to one of the eight Olympians gods (a family), and shows a level (1 to 3).

During the five turns of the game, players will try to transfer their cards to the Elysium and write their own Legends, which are series of cards from the same family or from different families of the same level. The more epic the Legends, the more favor from the gods they’ll earn. But as they go to Elysium, most cards lose their power and players will therefore have to renounce some of their combinations !

A game of balance and opportunity with simple action, but constant dilemmas and complex strategies.

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 1 · neg 0
Mentions per page
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Showing 1–3 of 3
Video My18DPlP8Gw Farmer Giles top_10_list at 17:52 sentiment: positive
video_pk 10198 · mention_pk 30054
Video thumbnail
Click to watch at 17:52
Overall sentiment (raw)
positive
Pros
  • Really solid game
  • Unique pillar system
  • High decision tension
  • Beautiful aesthetics
  • Thinky gameplay
  • Relatively low player count ceiling
Cons
  • Hasn't been played in a while
  • No expansions released
  • Designer not doing much with it anymore
Thematic elements
  • Abstract mythology-inspired
  • Card tableau building
Comparison games
none
Mechanics (from transcript analysis)
  • Card take mechanism — Tension-filled decision on which pillar to discard
  • Pillar system — Discard colored pillars to restrict which cards you can take
  • tableau building — Build cards above and below player board for different effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like falling off it's just literally there are 100 better games in it
  • Small Islands uh this is the one that i've been saying is a replacement for carcassonne
  • way too complicated for its own good
  • it is one of the most beautiful games in existence
  • i still think five tribes is better than yamatai
  • nations is still my preference to fruity ages in terms of playing a physical game
  • really good negotiation game
  • great teamwork cooperative very cool
  • this is a really good solo
  • the deductions are really hard it's a really tough one to do
  • it's oh it's a mind bender gorgeous looking
  • reef is still a really cool game
  • azul is only that good at two player
  • near and far still really good
  • there's no reason to play that one if you have near and far
References (from this video)
No references stored for this video.
Video Ji20wPGJIXQ Unknown Channel top_10_list at 10:13 sentiment: neutral
video_pk 7996 · mention_pk 23553
Video thumbnail
Click to watch at 10:13
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deluxified is just absolutely crazy
  • the joy from games, not from playing the games, not from how the games necessarily look
  • one of the most important things you can own as a board gamer are shelves
  • Please remember to like and subscribe and thanks so much for watching
  • If you're a stat nerd like me and you want to know what you've played, how many times
References (from this video)
No references stored for this video.
Video WynMFTLTXIc Before You Play playthrough at 0:05 sentiment: positive
video_pk 230 · mention_pk 652
Video thumbnail
Click to watch at 0:05
Overall sentiment (raw)
positive
Pros
  • Thematic and flavorful presentation with mythic gods and legends.
  • Strong two-player experience with tense drafting and strategic decision-making.
  • Clear progression from perceived heaviness to a comfortable medium-weight feel.
  • High replayability due to multiple gods/families and quest tile interactions.
  • Rich end-game scoring that rewards careful set-building and timing.
Cons
  • Steep learning curve initially; players may feel the game is heavy at first.
  • Some gods and interactions can feel aggressive or require careful balance depending on player count.
  • Desire for expansions to add new gods/families for more variety.
  • End-game scoring with citizens and multiple legends can be complex to track.
Thematic elements
  • mythology-driven set collection, godly influence, and political drafting
  • Ancient Greece with Agora and Elysium as zones; gods grant powers and players draft legends to influence scoring
  • asymmetric god powers shape player strategy and scoring
Comparison games
  • Ticket to Ride
Mechanics (from transcript analysis)
  • Citizens as wild cards — If you cannot legally draft a card, you can take a Citizen card from the top deck and later use it as a wild in a Legend.
  • Domain to Elysium transfer — At the end of each epic, drafted/domain cards are moved to Elysium to score; transferring costs gold equal to the card’s value.
  • drafting — Each epic, players draft three cards from the display and one Quest tile, shaping future options and limits.
  • End-game bonuses and tokens — Completing sets or reaching certain thresholds grants bonus tiles; end-game scoring pools points from multiple sources.
  • Quest tiles and turn order — Quest tiles determine turn order in the next round and grant transfer/bonus opportunities in the phase that follows.
  • Set collection and Legends — Legends are formed by grouping cards either by value or by the same god family, which drive end-of-game scoring.
  • Symbol powers and tokens — Cards display symbols (snakes, lightning bolts, triggers) that grant immediate or round-based abilities; some require multiple symbols.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a set collection game with some Drafting
  • the whole purpose of us drafting these cards is to create sets of cards called Legends
  • there are two different types of Legends
  • this is probably my favorite set collection game because it is simple
  • timing timing as to when to take every card
  • it's not perfect information
  • the game is highly accessible
  • I wish for an expansion, more Gods more families
References (from this video)
No references stored for this video.
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