Skip to main content

Emil und die Detektive

Game ID: GID0112713
Collection Status
Description

The thief starts at the hotel and tries to reach the train station to win the game. The 6 kid detectives start at various spaces on the board and have to try to trap the thief so that he can't move. The kid detective who makes the last move to trap the thief wins the game. Movement is one space per turn.

Another version is called "Achtung! Feind hört mit", where the hunted game piece is a spy.

Year Published
1932
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek