Publisher's blurb:
What causes different types of characters to experience different emotions for different reasons? This chart considers personality types and reasons they may experiencel emotions.
'neglected & disrespected' causes anger for caregivers, 'fearful & worry' causes guilt for faithful ...
This is intended to be a paid upgrade to work with Character Generator archetypes, Mood-Emotion Generator, Body Language Generator, Dialogue Engine, Behavior Engine, and Character Communicator most directly.
This table shows reasons or causes for emotions for 15 different archetypes: featuring doer, caregiver, skeptic, lone wolf, guardian, striver, seeker, faithful, mediator, shadow, stranger, darkness, body, mind, and soul. 12 emotions are cross reference with triggers, action/reaction, and need: joy, anticipation, sadness, anger, courage, love, fear & anxiety, guilt, shame, pride, and humility—the same emotions listed on the Mood-Emotion Generator and Body Language Generator.
This is a flexible flaw generator that is meant to aid or take the place of a Gamemaster (GM) for adding emotional causes. It may also be used as a list of ideas.
A 12x12 table optimized for 1d12 but with results for 2D6, 1D20, 3D6, and D100 (percentile) systems is included. It makes it a versatile emotional reaction generating generator.
The keywords are meant to help trigger thoughtful and inspirational ideas. Its generic enough for any genre.