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Endeavor

Game ID: GID0114209
Collection Status
Description

It is a time when the maps of the world are still being filled in. Seagoing empires expand their frontiers by sending ships to the farthest reaches of the globe in search of new lands, new alliances, and new conquests. The wealth of the newly-discovered worlds abroad is a tempting prize for those with the strength and the cunning to seize it... and to hold it!
You represent a growing empire engaged in a glorious endeavor to expand your
influence and status at home and across the great oceans of the world. Through exploration and shipping, colonization and war, you will struggle with the other great powers to control the resources and the regions that unfold before you.

The goal in Endeavor is to earn the most glory for your empire. Players earn glory by increasing their scores in Industry, Culture, Finance, and Politics, as well as by occupying cities, controlling connections between cities, and by holding certain Asset Cards and Building Tiles. Short-term goals of constructing useful buildings, gathering Trade Tokens, and obtaining Asset Cards must be balanced with the overall goal of attaining glory as you compete for control over the various regions of the world. The game only lasts seven rounds, and when it is over you want to be the one who has earned the most Glory points!

Each round every player gets to build a new building, based on their Industry track. They then obtain new population markers based on their Culture track and retrieve used markers from building based on their Finance track. During the action phase, players take turns to either activate a building using a population marker or spend trade tokens to take an action: Ship, Occupy, Attack, Payment or Draw. Some buildings and tokens allow a player to take one or both of two actions. Shipping is used to open new regions for Occupation and Drawing, and gains you Trade Tokens. Once a shipping track is full, the player with the most influence in that region gains the powerful Governor card for that region. Occupation of a city results in glory and Trade Tokens, while Attacking steals a city from an opponent! Either Occupation or Attacking can result in claiming the connection between two cities, if both connected cities are controlled by the same player. Drawing gains a card from a region up to the maximum hand limit based on the player's Politics track. A player's influence in a region determines which cards they can draw. Once all players have passed, a new round begins.

Year Published
2009
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–3 of 3
Video hZDDB5TM24g general_discussion at 2:40
video_pk 8505 · mention_pk 25058
Video thumbnail
Click to watch at 2:40
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like a humongous library of games that you can try and somebody will teach them to you.
  • You don't even have to learn the rules, which is great.
  • There are seven holes all together, all full of games and cool stuff. Just so much to see and we just barely scratched the surface.
  • If you're into playing stuff, making stuff, you can find something here.
  • This video is sponsored by Mandleleep.
  • The stage looks pretty freaking epic.
  • Remember how said he's not going to buy anything? He saw this cover and said, 'I want to buy this'.
  • Welcome to Essen.
References (from this video)
No references stored for this video.
Video VQBA5LlihA0 Kyoto Kanto general_discussion at 33:37 sentiment: positive
video_pk 2552 · mention_pk 7505
Video thumbnail
Click to watch at 33:37
Overall sentiment (raw)
very_positive
Pros
  • Excellent game
  • Friend designer
  • Thoughtful theme handling
Cons
  • Delayed play due to theme hesitation
Thematic elements
  • colonialism
  • slavery
  • exploration
  • economic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the fastest-growing boardgame community in the world
  • I'm a big fan of Kitchen rush
  • why isn't this an everybody toy store this should be sold alongside uno
  • I think one of the best low-complexity games over the plate
  • my favorite board game reviewer is a channel called alas board games
  • so bloody good game
  • wow this is I should have played at ages ago
  • reckoners is really cool game
  • this is a fabulous looking game real-time submarine warfare game
References (from this video)
No references stored for this video.
Video hvWRhmZQbI4 Board to Death Games game_review at 0:20 sentiment: positive
video_pk 1974 · mention_pk 5653
Video thumbnail
Click to watch at 0:20
Overall sentiment (raw)
positive
Pros
  • Deep, varied strategy with multiple viable play styles
  • High replayability due to variable tile/card setup
  • Strong visuals and thematic flavor
  • Useful mechanics that intertwine building, shipping, and trade
Cons
  • Long setup time and steep learning curve for newcomers
  • Requires an attentive and engaged group to avoid downtime
  • Asymmetric or controversial slavery theme requires discussion and house rules
Thematic elements
  • Empire-building, colonial politics, slavery and abolition
  • 18th-century Europe with colonial expansion
  • abstract map with region tiles and cards; not strictly geographic
Comparison games
none
Mechanics (from transcript analysis)
  • Action token economy — Certain actions can be paid with tokens, trading off tokens for immediate actions versus end-game scoring.
  • Building and tile placement — Players draft and place buildings that grant bonuses and end-game scoring opportunities.
  • Conflict/attack options — Attacking to occupy cities is expensive and late-game warfare is risky but adds strategic depth.
  • Culture track and Harbor population — Advancing on culture raises the number of workers available for actions and end-game scoring.
  • Market/Resource management and card draw — Cards provide bonuses; slavery/abolition cards alter scoring and deck composition; abolition can harm end-game scoring.
  • Presence and influence tokens — Occupying cities and territories yields points and permanent bonuses; control of trade routes matters.
  • Shipping track and governor — Shipping tokens determine who can send colonists to cities; the governor card grants permanent bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really fun game
  • the visuals are wonderful
  • it's easy to settle into kind of a single player solitaire thing
  • I would add an hour for your first game because explaining it to people is longer than playing it
References (from this video)
No references stored for this video.
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