Plunge into the modern era, where our planet's vast interconnected ocean scape is one of the last frontiers to discover and explore. Experience a deep new ever-changing adventure in this followup to the smash hit Endeavor: Age of Sail!
In Endeavor: Deep Sea, you head an independent research institute with the goal of developing sustainable projects and preserving the fragile balance of marine life. Throughout the game, you’ll recruit field experts and use their abilities to explore new locations, research dive sites, publish critical ecological papers, and launch conservation efforts.
Expand your expertise, develop your team, and learn as much as possible about the sea. The action your institute takes now, could mean a healthy ocean and a sustainable future for the planet.
Endeavor: Deep Sea is designed by Jarratt Gray and Carl de Visser, the same creative team behind the smash hit Endeavor: Age of Sail and Endeavor. This edition is set in a new era of nautical discovery, but uses streamlined rules which will be familiar to fans of the original game.
—description from the publisher
- satisfying engine building
- great track mechanics
- excellent component quality with bagasse insert
- good retail and deluxe value
- thematically integrated mechanics
- elegant design that streamlines complex rules
- deep sea exploration
- environmental consciousness
- Endeavor: Age of Sail
- Endeavor (original)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- you can only hate this game if you hate fun
- it's basically poker meets the Mind folks and it is absolutely brilliant
- Cole has tricked me into playing and liking a war game
- I've probably played this game two dozen times since it came out I am obsessed with it
- if you like the vibe of Ivy Studios stuff then fractured sky will likely hit as well
- everything just flows wonderfully in this game
- this is hands down my favorite entry in that genre
References (from this video)
- rich theme
- deep engine and meaningful decisions
- heavy weight may deter casual players
- industrial expansion and exploration
- oceanic exploration and industry
Mechanics (from transcript analysis)
- engine-building / resource management — Heavy-weight engine-building with strategic action selection.
Video topics + discussion points
Quotes (from this video)
- It's almost Christmas time
- Monkey Palace is off the chain
- Babylon is wild
- Wednesday is our new game day
- We are going to play the hamster roll
References (from this video)
- Removed problematic colonization theme
- Replaced with deep sea exploration
- Fantastic presentation
- Strong area control gameplay
- Modern science theme
- Deep sea exploration
- Marine science
- Endeavor
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is literally you will find no better example in all of board gamedom the idea of board games actually changing lives
- This game is absolutely phenomenal
- This might be my game of the year
- The best game I have played so far in 2024
- I have not found a tile lane game this tension filled since Calico
- Board games are about living good happy fulfilling lives
- Elf Creek games has consistently the highest quality production board game period in the industry
References (from this video)
- Expanding board mechanic
- Tight engine building
- Multiple scenarios
- Challenging solo mode
- Engaging theme
- Ocean exploration
- Deep sea exploration
- Endeavor: Age of Sail
Mechanics (from transcript analysis)
- engine building — Tight engine with limited actions
- Expanding board — Board expands as you explore deeper oceans
Video topics + discussion points
Quotes (from this video)
- These awards are entirely my opinion but that's great cuz every single award show is the opinion of a small group of people
- Board game medium is a special medium... it's something you play but it's also an art form
References (from this video)
- strong thematic fit
- engaging engine-building feel
- resource management and progression
- Underwater industry and exploration
- engine-building with thematic flair
- Endeavor
- Aqua Garden
Mechanics (from transcript analysis)
- card-drawn actions — Cards drive actions and set up combos.
- tile placement — Place tiles to expand your underwater operations.
Video topics + discussion points
Quotes (from this video)
- Welcome back to the top 100 games of all time.
- I am not a crook.
- Continuity. Continuity.
- Let's get started. Here we go.
- The people love it.
References (from this video)
- Engaging engine-building and action chaining
- Co-op and solo play
- Satisfying map expansion and tile placement
- Strong presentation and depth cueing through color gradient
- Clear sense of progression across turns
- Ten missions add replayability
- Visual information can be overwhelming for some players
- Ocean exploration, environmental stewardship, and research-driven progress
- Underwater exploration and science missions in the deep sea
- Cooperative puzzle/engine-building with mission-oriented scoring
- Underwater Cities
- Abyss
Mechanics (from transcript analysis)
- action selection — Place a disc on a chosen specialist to execute its printed action, with the potential to chain actions across turns.
- Conservation — Spend research to claim space bonuses; completing lines can yield shared benefits if multiple players contribute.
- Dive — Draw tokens to gain benefits and optionally advance tracks; contributes to engine growth.
- drafting — Draft a specialist from a display; your choice advances tracking and unlocks actions.
- Impact — Place impact markers on the mission board to trigger rewards at spaces; deeper missions may offer more points.
- Journal — Choose a matching journal icon on a board space, pay required research, and gain benefits (including potential upgrades).
- Missions and scoring — Ten missions with varied scoring options drive end-game points and strategy.
- Move — Advance along the Ingenuity track to unlock movement capabilities and associated depth limits.
- Permanent discs — Journal, sonar, and conservation discs persist on the board, delivering ongoing effects.
- Sonar — Place a disc on a sonar track to draw ocean tiles from early depths and place one tile on the map with placement rules.
- Tile placement and map growth — Add ocean tiles to expand the map; avoid gaps and respect map size constraints (never more than five tiles wide/deep).
Video topics + discussion points
Quotes (from this video)
- I love exploring the ocean and adding in new board tiles and it feels very satisfying to see the map organically expand
- The best thing about this game is how it accelerates from a couple of actions on turn one to a gazillion on turn six
- it's taken the great gameplay of the original, dial it up to the next level and re themed it in a way that adds so much more to the experience
- the presentation of the game is near perfect especially the color gradient as you go deeper and deeper
- Endeavor is a sort of game that will appeal to people who love optimization puzzles
- as the engines you can build and chaining moves together is really satisfying
- it's also got a co-op and solo mode too
- however, there's a lot of visual information to take in and while it looks pretty it will be overwhelming for some players