Publisher's blurb:
Players can be unpredictable. This is especially true in a GM’s town. While the GM may plan out a tavern, shop, or other urban encounter, invariably the players want to find some other type of establishment that wasn’t in the plan. This book aims to solve this problem!
Inside, (30) unique establishments are provided, from a butcher, baker, and candlestick maker to others such as a pawn shop, gambling house, and more! Each establishment includes full descriptions, goods and services for sale, NPCs, and adventure hooks! Best of all, a GM can easily insert one of these establishments into any town, city, or village on the fly, with lots of information ready to go!
In addition, many establishments have some optional magical offerings which lend themselves to more high-fantasy campaigns. After all, Terrinoth is not only a land of steel, but also of magic. Click on the preview to see a list of all the establishments in the contents and a couple of sample entries!
Over 50 pages of content!!!