Publisher Blurb:
What is Eros System: Core Rules?
This is the core ruleset for the Eros RPG system. The rules contained in this book are the basis for any number of games that can be played using this 2d6 game mechanic. Specific background, rules, equipment, and other content for each game is released in a separate supplement.
Why is it called the “Eros System”?
It’s named after the flagship game setting using this game system: Eros 433, a science fiction setting named after an actual asteroid, fictionally turned into an interstellar colony ship. It’s not primarily intended for mature content...but you could go there if you really want to write your own supplement for it.
What’s so special about this system?
TL,DR: Fast game mechanic, complex character creation, crunchy combat rules
The basic game mechanic is simple, covers almost all dice rolls made in game, and only requires standard six-sided dice. At the same time, it has enough complexity to develop complicated characters.
Combat complexity in the system finds the middle ground between being bogged down in number crunching using endless tables and being so quick and abstract that it isn’t really very descriptive.
There are several combat rule variants to choose from to suit your group’s preferred style of play, balancing speed of combat resolution with the “feel” of descriptive combat mechanics.