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Espamena: Isles of Swords (DayLITE)

Game ID: GID0117101
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Description

From publisher blurb:

Espamena at a Glance

Espamena is a world that originated in a love of swashbuckling action adventure and romance. There is something about the sea and the excitement of being on the open waters that captures the imagination. Combine that with Errol- Flynn-like dueling and a dash of economic intrigue, , and you have a rough image of what Espamena is. However, there are three key facets that make this world what it is:
1.Dueling is a way of life. While not everyone in 1. Espamena are duelists, everyone understands the importance of dueling. It is an art form, a social event, a rite of passage, and sometimes, a way to settle political or economic differences. Most duel for Reputation, but there are those who duel for Infamy, and make up the dark underbelly of combat in the archipelago.
2. The trade houses hold the cards. As you will read in a little bit, the nine trade houses of Espamena are archipelago. the chief f governing bodies of the Being connected to the trade houses can provide massive boons and aids, however, s your livelihood is it also means your directly tied to your vassal status to the house. There are many individuals within the houses who are good people and seek for open trade conversation and trade across Espamena, however, there are many pockets where black markets for secrets and commerce fester.
3. Who was here before? The history of the arrival of the first refugees to the archipelago are murky. Where did that made them made the But come Fur when they arrived ruins come from, what t were they fleeing? d here, many discovered relics of beings they came to call the Espamenat. Over the last few centuries, discovery of more Espamenat texts, structures, and artifacts have begun to shed light on why they disappeared. But historians are still unsure.

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