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In unity we found victory. We will never kneel before the tyrant again.
Spirits are the focus of this supplement: how they come to be, what kinds exist, and what makes them tick.
In the world of Elanor, spirits are beings born of emotion. A child imagining fiends in their closet might create a spirit of fear. A city guard that resolutely defends innocent bystanders against a cutthroat thug might conjure a spirit of valor.
The first part delves into the lore of spirits, their motives as sentient creatures, and the gifts that allying with them can provide.
Part 2 introduces 20 original spirit creatures of Elanor, their lore, and their stat blocks. Appendix A provides a 4 original spells that some of the spirits possess.
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