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Etherstone

Game ID: GID0117522
Collection Status
Description

Nobura is a forgotten planet shrouded in mystery. The story told that a cosmic being sacrificed its divine essence to breathe life into its desolate lands. Etherstones shaped the planet's biomes and interconnected all living beings with nature.
Yet, the lurking threat of the Vacuous, a parasitic force born from the depths of Nobura, poses a challenge to life on the surface, weaving a tale of divine sacrifice. Nobura has always been part of a paradoxical loop of life and death, where the forces of creation and destruction dance in an eternal cosmic struggle.

In Etherstone, players embody faction leaders uniting forces to avert the impending extinction, striving to gain the most victory points through various means, such as summoning cards, overcoming threats, and utilizing their abilities as effectively as possible.

The first stage of the game will be drafting your hand of 7 cards and your leader card, alternatively for the first few matches, players can take a pre-made hand of cards with the matching Leader.

Leaders have a set number of life points, a strength value, and a persistent asymmetric ability.

The game is played in turns starting with the first player and going clockwise.

There are three types of cards in the game:

Followers: That can help you during the attack when facing a threat.
Rituals: Powerful spells
Technology: Artifacts that can modify your game strategy

Cards might also have abilities that activate during dice drafts based on the drafted color or number.

During your turn, you can take only one action among the following:

1) Dice Draft: Etherstones contain concentrated Ether, and they can be spent by players to summon cards and activate powerful effects. Five different dice representing each of the Etherstones are rolled in the center of the table.
Players can draft one die from the ones available on display to immediately get 2 etherstone tokens of that color and eventually activate any summoned card effects by taking into account the drafted color and face value of the dice.

2) Summon: Players summon one card from their hand by paying the relative Etherstone cost in tokens.

3) Attack: With this attack action, the player overcomes one Threat card from the center of the table. They begin the attack action with an attack value of 0. They must decide if they, as the Leader, want to personally join the attack. If so, they add the strength value of their Leader card to their attack value, but they will also be vulnerable to taking damage from the Threat. Leader cards are never exhausted, so their card is kept upright even when used.

After this, they may exhaust any number of their Ready Followers to add the Follower’s strength to their attack value. Exhausted Followers are turned to the side to show they may not be used in attack actions until rested.

4) Rest: Ready all your cards and skip the turn.

5) Void Pact: In case the Leader is defeated, players will skip the turn to revive their leader at full health and gain a void pact token that will be worth negative victory points at the end of the game.

There is no winning strategy or play style.

Players will win by gaining victory points while doing several different actions and the game will end if any of the following three end-game conditions are met:

The active player has cards left in their hand.
There are no cards left in the Threat deck.
The victory point pool has no more tokens in it.

—description from the publisher

Year Published
2024
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video uqy-T1bQ65I Getting Games game_review at 0:30 sentiment: positive
video_pk 8276 · mention_pk 24256
Video thumbnail
Click to watch at 0:30
Overall sentiment (raw)
positive
Pros
  • Engaging draft-and-play loop with meaningful decisions
  • High interactivity and table pacing that creates tense moments
  • Flavorful art and memorable card names like Chin Chin Chewy
  • Flexible synergy with leaders and void cards enabling varied strategies
  • Strong teachability and fast initial rule explanation
Cons
  • Early game can be slower due to expensive cards and deck building
  • Heavy interactivity may not suit all playgroups
  • Card costs can be high, delaying early board development
  • Starter decks may include potentially broken combos to exercise caution
Thematic elements
  • hand management and real-time table-wide interactions via card play
  • Fantasy world with ether-energy and monster combat
  • epic fantasy with modular card synergies
Comparison games
none
Mechanics (from transcript analysis)
  • Area/board combat with table-wide effects — Attacks affect all opponents; there is no targeted attack—board state is shaped by simultaneous effects.
  • Corruption/penalty track — If a player's health reaches zero, corruption tokens are scored and may cause skip-turn situations or severe penalties at endgame.
  • Drafting cards and dice — You draft a seven-card hand by passing cards around and selecting options from a shared deck; you then use those cards to play into the table.
  • Exhaust/ready cycle — Units can be exhausted to attack; there is a ready mechanic that refreshes units to act again.
  • hand management — A seven-card hand is the entire decision space; players plan and stage their plays around these cards.
  • Leadership drafting — Players draw two leaders from which they pick one, shaping drafting strategy and deck-building direction.
  • Resource system (ether stones) — Ether stones are gained by taking dice and are spent to fulfill card costs; some cards generate or consume ether stones for effects.
  • Voids and tech card synergy — Void and technology cards interact with costs and global effects, enabling strategic synergies and disruptive plays.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a brand new game.
  • It came out from Thundergri Games.
  • It was fulfilled recently.
  • I actually backed this game so I paid for it.
  • Although I am super biased about this game.
  • I wrote the rule book for this game and I did a bunch of proofing passes on this game.
  • This is a game where you start off with drafting and then you play cards from your hand.
  • When you put these cards down, they do stuff.
  • There is no targeted attacks in this game. If you ever do an attack, it hits everyone around the table.
  • I really enjoyed the drafting and I enjoyed the card play.
  • I enjoyed the drafting.
References (from this video)
No references stored for this video.
Video JZK_zPsacRM Board Game Geek Podcast top_10_list at 1:36:15 sentiment: positive
video_pk 621 · mention_pk 1818
Video thumbnail
Click to watch at 1:36:15
Overall sentiment (raw)
positive
Pros
  • Rich asymmetry and tactile components
  • Deep strategic depth with multiple paths to victory
Cons
  • Rule complexity and potential for analysis paralysis
Thematic elements
  • Exploration and conquest on a hex map
  • Post-apocalyptic, post-mend spectrum with tribal factions
  • Asymmetric factions with tech-tree progression
Comparison games
none
Mechanics (from transcript analysis)
  • Area control and faction-driven objectives — Control and expand on a hex-based map with objective variety
  • Deck drafting and dice drafting — Faction-driven decks with dice selection influencing actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three years. That's just crazy to me.
  • It's always a challenge looking through the preview list to pick out games for this.
  • You can definitely feel the excitement for Spiel Essen 2025.
References (from this video)
No references stored for this video.
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