It's Evenfall, and the Clans of Magic are preparing for a new era. Evenfall is the time when the boundaries of reality collapse and the supernatural awakens. The World-Tree opens its glowing gateways to unknown distant regions. Send Witches from your clan to discover and control new Places of Power. Use them for arcane rituals and battle for the favor of the Powerstones. But there is only one seat on the Enchanted Throne! Do you have the skills to lead the world into a new era?
Evenfall is a card-driven, engine-building game with both novel and familiar mechanisms for 1 to 4 players. Manage your resources, execute your actions in an efficient order, and discover card and action synergies that generate victory points. The game ends after three rounds, then the player with the most points wins.
—description from the publisher
- lots of variety
- multiple uses for all cards
- multiple paths to victory
- good expansion content
- solid solo mode
- works with 2-4 players
- beautiful artwork
- quirky and fun
- theme is secondary
- limited direct player interaction
- semi-solitaire gameplay
- witchcraft
- mystical
- Res Connor
- Veil of Eternity
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- theme wise couldn't really care less
- I never thought I'd say it but yeah Great Western Trail yes
- really surprised me probably one of the biggest surprises of the previous year
- Deep Rock Galactic is a brilliant poster child example of how to treat your IP right
- just such a good amount of variety
- this is one of the most fun convention games I can take
- I can remember stories of how certain games went even like years ago
References (from this video)
- Engaging engine-building feel with meaningful long-term planning
- Adorable witch meeples and appealing components
- Two asymmetric factions provide variety
- Strong solo mode potential and puzzle-like personal board
- Rich decision points about when to acquire locations and how to sequence cards
- Limited interaction during central battles, which can reduce tension between players
- Central battles can feel anticlimactic compared to the engine-building depth
- Card variety could be expanded for greater replayability
- Some players may find the puzzle self-contained and less social
- rituals, coven governance, card-driven engine-building
- Fantasy witch coven in a magical realm with ritual-based progression
- asymmetric factions with personal board development and central battles
- Apiary
- Dune Imperium Uprising
Mechanics (from transcript analysis)
- asymmetric setup — Players choose between moonside or star side factions, introducing initial asymmetry.
- card management — Numerous ritual, specialist, and location cards must be drafted, played, or placed under the board to gain effects.
- Central battles — A battle phase occurs in the center with mana spending yielding rewards and token bonuses, though some viewers find it less pivotal than engine-building.
- engine-building — Players develop a personal engine by collecting cards, mana, and resources to enable powerful synergies and combos.
- Resource management — Resources like mana, herbs, and potions are earned, spent, and engineered into sequences for scoring.
- Ritual activation — Rituals placed in the inner circle can be activated by elders, adding new actions or triggering effects.
- Track and location placement — Locations, outer/inner circles, and coven tracks guide progression, scoring, and resource flow.
- worker placement — Witches are placed in locations to perform actions, with public spaces typically restricted to witches.
Video topics + discussion points
Quotes (from this video)
- Evenfall is an engine building card game that likes to pretend it's a worker placement game
- the Central boards are a lot less important than the cards you are drawing
- it's the card combinations you get into play on your personal board that will be the real game changers for you
- the best thing about this game is the little witch meeples they're adorable
- however despite having those Central battles each turn the game is very light on actual interaction
- it's a great fit for experienced Gamers looking for a challenge
References (from this video)
- One of the best card tableau building games
- Made top 10 of 2023
- Finally getting wider availability
- Will likely sell out
- Witches
- Nature
- Magic
Mechanics (from transcript analysis)
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Quotes (from this video)
- This is literally you will find no better example in all of board gamedom the idea of board games actually changing lives
- This game is absolutely phenomenal
- This might be my game of the year
- The best game I have played so far in 2024
- I have not found a tile lane game this tension filled since Calico
- Board games are about living good happy fulfilling lives
- Elf Creek games has consistently the highest quality production board game period in the industry
References (from this video)
- Colorful, distinct artwork and components that feel unlike a typical Euro
- Engaging engine-building as Places of Power unlock new actions and synergy
- Strong card design with multi-use cards enabling rich combos
- High replay value thanks to symmetry and varied character abilities
- Tight integration of card play, resource generation, and endgame scoring
- Interaction can be modest; some players crave higher direct confrontation
- Initial text on cards can be dense, leading to a steeper learning curve
- Thematic personality may feel subdued compared to other standout Euro themes
- Magic, ritual control, and engine-building through card-driven actions on a symmetric board
- A fantasy world of witches vying for victory points by manipulating Places of Power, rituals, and a rotating wheel of elders and specialists.
- Competitive engine-building with emphasis on tableau development and location control
- Dune Imperium
- Everdale
- Terraforming Mars
Mechanics (from transcript analysis)
- Combat/battle phase — At a dedicated phase, power is spent to determine rewards; the player with the most power earns a bonus token.
- Places of Power and rituals — Locations on the board grant benefits; rituals placed on top of these places influence scoring and resources.
- Resource management — Mana, stones and other resources are spent to activate actions, recruit cards, and power battles.
- Symmetry with varied roles — Each player begins with different starting conditions and card access, preserving balance while enabling diverse strategies.
- tableau building — Players assemble and utilize cards to form a personal engine that generates actions and resources.
- worker placement — Witches are sent to action spaces or Places of Power to gain cards, resources, or structural benefits.
Video topics + discussion points
Quotes (from this video)
- evenfall is a tableau-building game with some worker placement
- the engine starts spinning when you open up worker placement places
- it's a Gamers game like you said but it's a really pretty one
- Dune Imperium is a comparison sometimes used
- it's not a must-have
- it's a very good Euro game that looks nothing like a Euro game
- if you would buy this game and have it in your collection you would feel really good about it
- not a must-have, but very good and very pretty
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- 2023 was the greatest year in board game history for my tastes
- Conveyor belts are my favorite board game mechanism period
- This is a technological breakthrough for Games
- The greatest bag building game of all time
- Ode to the power and resiliency of Science and cooperation
- Wall-to-wall optimism and an Ode to the power and resiliency of Science and cooperation
References (from this video)
- gorgeous art and rich theme
- lots of clever combos and layered decisions
- complex rules; learning curve can be steep for newcomers
- witch clans, elders, rituals, and competing locations
- fantasy witch covens preparing for a new era
- layered card-driven ritual economy
- Elisium
Mechanics (from transcript analysis)
- area control / rituals — place witches to claim locations and perform rituals to gain points.
- card drafting / comboing — multiple cards lead to powerful combos and endgame bonuses.
- two-tier board (inner/outer circles) — access to resources and scoring shifts as you move into the inner circle.
Video topics + discussion points
Quotes (from this video)
- Gen Con is my number one show of the year; the energy is like geek paradise.
- Non-stop bombardment of games and energy everywhere you turn.
- Indianapolis has embraced Gen Con to the point that even the airport has tables to play games.
- These are our people; the hobby is a shared language and vibe.
- Pax Premier Second Edition is a heavy, rewarding experience with deep political intrigue.
- The Search for Planet X uses a 360-degree sky view and rotating clues—it's a clever deduction challenge.
- Evenfall is gorgeous; the art and depth are top-notch, though it can be challenging to learn.
- Offsite publisher events can offer a more relaxed, focused environment for discussion and play.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's been a Bonkers year in general
- we are going to do kind of like a bit of a bigger wrap up
- Jamie is an incredibly talented human being in multiple facets
- we've found a studio space
- I'm tired we're just so tired I'm tired all the time
- please say hi
- we might miss a video or two because of travel
- this is the best outcome I think long term
- we're transitioning a little bit into this becoming you know a bigger part of Jam's professional career
- Jamie will stress her mental and physical health out to put a video out
References (from this video)
- Striking artwork and cohesive production
- High replayability due to many viable strategies and asymmetrical boards
- Clear rules and a strong reference aid
- Solid solo mode with a competent automa
- Less engaging interaction in multiplayer beyond racing for locations
- End-round bidding can feel somewhat predictable and luck-influenced
- Heavier weight may deter casual players; some random elements in AI
- Not the cheapest option; components are decent but not premium
- Ritual-based resource generation and location scoring driven by card-driven actions
- Fantasy coven setting with witches, elders, and mages and a world infused with ritual power
- Mythic fantasy with atmospheric, witchcraft-forward flavor
- Empires of the North
- Elisium
- Race for the Galaxy
- Imperial Settlers Universe
Mechanics (from transcript analysis)
- Asymmetric player boards — Each board provides unique asymmetrical powers, with multiple play paths (battle, harvest, rituals, coven tracking)
- Automa solo mode — An AI opponent that uses the same deck system to determine its actions and scoring, with four difficulty levels
- Bidding phase (Scythe-style) using mana — At round end, players secretly bid mana to influence scoring and potentially double points via a power stone
- Deck-building with multi-use cards — Cards provide base actions and can be slotted under your board or played for temporary abilities, including end-of-round or end-game effects
- Locations of power and rituals — Locations can be harvested for resources and rituals placed on them trigger bonuses and scoring depending on placement
- Specialists and Council Members (dual-use cards) — Specialists provide ongoing or round-end effects; Council Members add end-game scoring options with bottom-ability differences
- Worker placement with witches and restricted elders — Witches place on actions; elders offer more restricted actions with different strategic angles
Video topics + discussion points
Quotes (from this video)
- it's essentially an engine builder card game you play as witches and elders and mages
- the artwork in this is really really nice
- not the cheapest game in the world but it does give you some half decent quality components
- two-player maybe is the sweet spot; four-player multiplayer drags on
- Empire of North is going to be a nine at this stage for me I think even for deserves a pretty respectable eight out of 10