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Description
In Evergreen, your goal is to build a lush ecosystem by planting seeds, growing trees, and placing other natural elements on your planet, trying to make it the greenest and most fertile of all.
You choose biome cards from a common pool to determine which area of your planet you'll develop in a round. The cards not chosen make those regions more fertile, and thus more valuable. To create a huge forest, you want to grow trees, plant bushes, and place lakes, while using the power of nature to gain extra actions. Ideally you can concentrate your trees in the most fertile areas, but without them overshadowing one another as you also want them to collect as much light as possible.
Year Published
2022
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 11
This page: 11
Sentiment:
pos 11 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–11 of 11
Video Xt3eoEaLuYc
Chairman of the Board general_discussion at 0:36 sentiment: positive
video_pk 13178 · mention_pk 38549
Overall sentiment (raw)
positive
Pros
- Clear evolution of the photosynthesis concept with less cutthroat competition
- enjoys the light-based scoring and zone-drafting mechanic
Cons
none
Thematic elements
- Light-based growth and tree placement
- Forest/woodland environment with solar movement
- Strategic, forward-planning with visual tree growth
Comparison games
- Photosynthesis
Mechanics (from transcript analysis)
- drafting — Card-based drafting to determine zones of action and scoring opportunities
- individual player boards — Each player manages their own board; different from the shared board of photosynthesis
- sun/lighting factor — Sun direction affects scoring each round; introduces spatial planning and blocking/shading considerations
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Evergreen is actually I suppose a spiritual successor to the famous photosynthesis board game.
- this one has more focus on the light points and the way you actually take your actions is different as well because it does use this drafting system
- this game was like gold dust for a long long time
- the production of these games is absolutely stellar
- these Magi 7 dice are absolutely gorgeous
References (from this video)
No references stored for this video.
Video cl3a1WZvJtE
Going Analog top_10_list at 1:01:55 sentiment: positive
video_pk 10917 · mention_pk 32153
Overall sentiment (raw)
positive
Pros
- Elegant, smooth scoring system
- Beautiful, compact components and art
- Fun, approachable evolution from Photosynthesis
Cons
- Potential learning curve for new players beyond light intro
- Maps can feel non-symmetrical, requiring adaptation
Thematic elements
- Forest ecology and growth optimization
- Forest grove with trees growing in a sunny biome
- Cute, colorful, approachable
Comparison games
- Photosynthesis
Mechanics (from transcript analysis)
- Drafting to biomes — Draft cards to establish biomes; growth and secondary powers build a forest.
- Fertility zones — End-game multipliers and endgame scoring based on biomes and fertility positions.
- Sun movement and light scoring — Sun positions move around the board, affecting light capture and scoring.
- Two sizes of trees and bushes — Seedlings, small trees, large trees, and bushes; bushes grant growth bonuses.
- Two-phase actions — Main growth action and a secondary action, including a growth multiplier in fertility zones.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not terribly complicated but you get that same feel as more complicated games it's just really elegantly designed
- the stone thing is so cool it's so weird is because it looks like a limitation and it almost feels initially like oh they didn't really think this through but then totally thought yeah
- I absolutely love this game but if I had to pick something negative to say I think I've already played it a bunch and I'm starting to be familiar with the deck
- the 3x3 grid like that alone ... that's a really cool idea of like having to pick which row and which column to trigger
- it's a contender for my early game of the year
References (from this video)
No references stored for this video.
Video cEh4ujQIg0A
Tabletop Turtle top_10_list at 3:38 sentiment: positive
video_pk 9485 · mention_pk 28051
Overall sentiment (raw)
positive
Pros
- clever sun-shadow mechanic
- strong thematic integration
- engaging for conversation
Cons
none
Thematic elements
- growth, ecology, sun-shadow scoring
- A garden/ecosystem with a rotating sun track around a board
- abstract, nature-inspired
Comparison games
none
Mechanics (from transcript analysis)
- card drafting — Players select cards to plant trees or sprouts.
- sun-shadow scoring — A rotating sun affects scoring by casting shadows.
- tile/area placement — Players place cards to grow their ecosystem.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a very clever mechanic
- I like this game a lot
- the sun rotates around the board
- it's the kind of game that also allows for strategy if you want to think that way
- quilting is the sexiest of textiles
References (from this video)
No references stored for this video.
Video wwYEjnPNRso
Unknown Channel game_discussion at 1:21 sentiment: positive
video_pk 9286 · mention_pk 27417
Overall sentiment (raw)
positive
Pros
- Ideal for two players
- Strategic depth in a lean package
Cons
none
Thematic elements
- Calm, competitive tension with a nature-forward vibe
- Two-player strategic duel in a cozy, natural theme
- Elegant, minimalistic thematic storytelling through play
Comparison games
none
Mechanics (from transcript analysis)
- positional/area control — Two-player tug-of-war style play with strategic positioning.
- push-and-pull mechanic — Mechanics that create tension as control shifts between players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- And no other game does four players better than Black Rose War.
- In Aridia, you read the character's encounter card and choose one of the available dialogue options.
- There's even genuine character exploration here, which you almost never see in other board games.
- The card you purchase or draft for the round comes straight to your hand.
- This is the game that will push deck building to the next level.
- The setup is a nightmare. The bookkeeping is tedious and the play time is insane.
- Every decision here feels meaningful.
- Nemo's War is exactly what I enjoy from a good solo board game.
- The open seas feel ripped straight from a Jules Verne novel.
References (from this video)
No references stored for this video.
Video DxHuai-94pY
John Gets Games general_discussion at 30:47 sentiment: positive
video_pk 9018 · mention_pk 26615
Overall sentiment (raw)
positive
Pros
- aesthetic appeal and approachable drafting
Cons
none
Thematic elements
- card drafting to influence biomes and plant growth
- river of cards and biomes; forest growth
Comparison games
none
Mechanics (from transcript analysis)
- central tableau card drafting — draft from a river to influence planting and scoring areas
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I'm actually going to split this into two parts today.
- I'm going through the board game geek Pages for each one of them in alphabetical order.
- I think it's time to start talking about these games.
References (from this video)
No references stored for this video.
Video wx6ntHNGwqk
Board Game Ramblings general_discussion at 27:31 sentiment: positive
video_pk 6416 · mention_pk 18993
Overall sentiment (raw)
mixed/positive
Pros
- Beautiful production; accessible entry; good card system
Cons
- Feels derivative of Photosynthesis; theme can feel thin
Thematic elements
- nature growth, ecological drafting
- biomes with trees and sunlight in a forested world
- abstract-eco puzzle
Comparison games
- Photosynthesis
- Canopy
Mechanics (from transcript analysis)
- drafting forest cards to grow trees — draft from rows, place on biomes, and level up action tracks
- track leveling via biome bonuses — selects actions heat up tracks; scoring hinges on biome values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- these two Hannah Makoji and geisha's road are some of the best two-player games in existence
- World Splitters was a nice cool filler
- Evergreen was okay
- 80 euros is not going to happen
- this is potentially a seal of Distinction level game
References (from this video)
No references stored for this video.
Video kbFnjuJLfhk
Unknown Channel top_5_list at 0:42 sentiment: positive
video_pk 5445 · mention_pk 16199
Overall sentiment (raw)
positive
Pros
- Underrated and engaging family filler
- Vibrant artwork and accessible design
- Fast-paced with tactical depth
- Good for teaching new players
Cons
- Can be mean or cutthroat in play
- Chaotic at higher player counts (4-6)
- Not ideal for players who prefer slow, deliberative pacing
Thematic elements
- Concert promotion, artist popularity, and record hits
- Concert promotion and artist management in a competitive music scene
- Thinky, strategic with shifting influence
Comparison games
- Tal
Mechanics (from transcript analysis)
- Concert sequencing and final concert — Organize three concerts and participate in a final concert to maximize earnings.
- Dynamic tension / changing records — Records shift among players creating tactical pressure.
- Influence card management — Use influence cards to obligate artists to appear at concerts.
- Record-based scoring — Artists with hits earn more revenue per performance.
- time pressure — 1-minute sand timer per turn to force pre-planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Evergreen is seriously and criminally underrated
- This game is a Hidden Gem and a fantastic choice for family game night
- Volot is a delightful gem in the world of board games
- Fantastics is an engaging family board game that truly stands out
- Kabuki tricks is an awesome game that combines strategic elements with a unique theme
- The Joker card allows players to perform predictive bids and adds a twist
- Kabuki tricks is fast-paced, easy to learn, and highly engaging
References (from this video)
No references stored for this video.
Video 9LPSlgBtxvw
Board Games Hitting My Table general_discussion at 8:40 sentiment: positive
video_pk 4956 · mention_pk 14750
Overall sentiment (raw)
positive
Pros
- fast two-player play
- innovative sun/light mechanic with drafting
Cons
- some players feel it may be too similar to Photosynthesis without enough longevity
- expansions may be needed to extend a longer playtime variety
Thematic elements
- eco-systems and sunlight mechanics
- forest/vegetation growth with sun-driven scoring
- spiritual successor vibe to Photosynthesis
Comparison games
- Photosynthesis
Mechanics (from transcript analysis)
- card drafting — draft cards to manage trees and sun-light capture
- sun/light movement — the sun path influences tree growth and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this little Tableau building game is where you're building up this little engine of money creating cards as well as Point creating cards
- it is aged very well
- a gimmicky Style game that feels so distinct
- the top row is worth negative points everything after it is worth positive
- fascinating I think it is a wonderful deduction game
- spiritual successor to photosynthesis
- this Japanese game where you are trying to create these routes connect these passengers
- Notre Dame cathedral in the center of the board
- notredam cathedral and the rat threats
References (from this video)
No references stored for this video.
Video qpnnSSPqBZQ
RPG Family top_20_list at 31:22 sentiment: positive
video_pk 3504 · mention_pk 10401
Overall sentiment (raw)
positive
Pros
- Beautiful components and art style
- Interesting ecosystem mechanics
Cons
- Some find it similar to other nature-themed games
Thematic elements
- Nature, ecology, and ecosystem dynamics
- Ecological ecosystem development with cards and trees
- Strategic tableau-building with nature themes
Comparison games
none
Mechanics (from transcript analysis)
- Deck-building / card play — Play and draft cards to grow your ecosystem.
- Victory-point optimization — Balance cards to maximize points via ecological synergy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- let's buckle up, get you some coffee, stay tuned
- we're going to share 20 games from 2022 we missed
- Black History Month—five authors you should know
- we love you family
References (from this video)
No references stored for this video.
Video MJw_7_PQzM8
Chairman of the Board game_review at 0:32 sentiment: positive
video_pk 2353 · mention_pk 6898
Overall sentiment (raw)
positive
Pros
- Elegant, smooth engine-building and drafting.
- Clear, approachable rules with a clean presentation.
- Pleasant family-weight experience with satisfying pacing.
- Sun/light mechanism is innovative and well-executed.
Cons
- A bit forgiving and less confrontational than Photosynthesis.
- May feel looser or less tense for some players; could benefit from tighter balance.
- Some players with large hands might find components a touch fiddly.
Thematic elements
- Forest growth, light vs. shadow dynamics, and environmental growth
- A personal forest-building environment where players map and cultivate trees on their own boards to optimize light absorption.
- Abstract engine-building with a nature-forward theme
Comparison games
- Photosynthesis
Mechanics (from transcript analysis)
- card drafting and action selection — Draft cards displayed equal to players plus one; cards determine where you can act and how you can grow.
- Endgame scoring by clusters and terrain bonuses — Points come from light on trees, with extra emphasis on the largest clusters and endgame cards that boost points in specific areas.
- Engine-building through growth markers — Drafting cards increases growth markers, enabling more actions and expansion (trees, bushes, rivers) and faster scoring growth.
- Independent player boards and tree placement — Players map and grow their own forest on personal boards, optimizing tree placement for light gain.
- Sun/light rotation — Each round the sun rotates around the board, deciding which trees receive light; bigger trees absorb more light but cast more shadow on others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a Wonder to four player game.
- I love everything about the way that mechanism works.
- It's a really nice family game.
- rating about a seven maybe even a 7 and a half out of 10.
- I prefer Veil of Eternity quite a bit more.
References (from this video)
No references stored for this video.
Video 9ubRT4T2kP0
Unknown Channel game_review at 0:00 sentiment: positive
video_pk 1591 · mention_pk 4627
Overall sentiment (raw)
positive
Pros
- dynamic and tactical gameplay with shifting records
- accessible for families and new players
- vibrant artwork and well-designed iconography
- short playtime suitable for filler sessions
- tight interaction and strategic depth when players optimize influence
Cons
- not for everyone; can be chaotic and cutthroat
- pre-planning is essential due to time pressure
- best at 4 players; less balanced at 2-3 players
Thematic elements
- influence over artists to maximize concert scores
- concert circuit, managing artists and venues in a competitive market
- mechanics-driven, competitive, time-pressured
Comparison games
- Tal
Mechanics (from transcript analysis)
- Artist discs and movement — discs are positioned on artists and moved as influence shifts occur
- Concerts — players hold up to three concerts, with Gala concerts doubling points; there is a final concert
- Hit Record and scoring — the hit record disc can double an artist's score when the artist currently has the hit
- Influence cards — players play influence cards to move artist discs and influence which artists perform
- Time pressure (sand timer) — a one-minute sand timer per turn forces quick planning and decisive action
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Evergreen is seriously and criminally underrated
- Evergreen is a charming and engaging family board game that masterfully combines tactical decision making with Dynamic and everchanging gameplay experience
- it's a thinky game
- I would only play this game at 4 to six player count and not at two or three player count
- The game play is wild and chaotic with records constantly shifting
- Evergreen stands out as a delightful filler game that constantly brings fun to the table
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–11 of 11