At the base of the reghed glacier lies a site sacred to the tribal people of Icewind Dale. Evermelt is an oasis of warmth surrounded by frozen tundra. Many years have passed since the Tribe of the Elk was last able to access this special place. Since the start of the Everlasting Rime, Evermelt has been haunted by the ghosts of the past. Can the heroes reclaim Evermelt or will they join the ranks of the frozen dead?
A Rime of the Frostmaiden Adventure
As the party is heading to the Reghed Glacier and the Caves of Hunger in Icewind Dale: Rime of the Frostmaiden (pg. 215), the party is approached by members of the Tribe of the Elk. The book offers the explanation that Mjenir, the shaman of the Elk Tribe, experienced a vision of the party, allowing them to meet up. This supplement offers an adventure that grants the party a closer relationship with the Elk Tribe so that when the time comes for the party to head to the Reghed Glacier, the Elk Tribe's appearance feels less random and more like a debt repaid or a friendship earned.
This supplement provides an exciting mini-dungeon where the party can form a bond with the Tribe of the Elk and explore an iconic location in Icewind Dale, Evermelt. This adventure is meant to be playable at levels 5–7. Scaling suggestions for level 5 parties are included at the end of this document.
- from the publisher's blurb