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Evolution: Climate

Game ID: GID0118647
Collection Status
Description

Evolution: Climate is a standalone game that introduces climate into the Evolution game system.

In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is scarce, predators lurk, and the climate can swing between scorching hot and icy cold. Traits like a Hard Shell and Horns can protect your species from Carnivores while a Long Neck will help them get food that others cannot reach. Heavy Fur and Migratory can protect your species from the cold while being Nocturnal or Burrowing will provide protection from the cruel desert sun. With over 200,000 ways to evolve your species, every game evolves into a different adventure.

The Climate standalone game dramatically changes game play with several simple additions to the Evolution base set:

Players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).
Each species may have up to 4 traits (instead of 3).
The climate moves along a Climate Track based upon the food cards played each round.
There are additional trait cards that provide protection from the heat and cold.

Evolution: Climate changes Evolution from a two-dimensional game (dealing with the threat of Starvation and Carnivores) into a three-dimensional game (dealing with the threat of Starvation, Carnivores, and Climate effects) while increasing the vividness of the theme. It adds additional layers into what was already a dynamically strategic game.

Year Published
2016
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 1 · mix 0 · neu 0 · neg 0
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Video miaTx2EupNw Adam Porter general_discussion at 12:59 sentiment: positive
video_pk 6239 · mention_pk 18492
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Click to watch at 12:59
Overall sentiment (raw)
positive
Pros
  • Compelling interaction of ecosystems and adaptation
Cons
  • Can be heavy with analysis for new players
Thematic elements
Comparison games
  • Dominant Species
Mechanics (from transcript analysis)
  • Card-driven ecosystem evolution — Players adapt species in response to changing climates and competing species.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
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