from the introduction:
Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible movies. This requires a cinematic demo that stays rules-light, even as it explores some of the game’s major mechanics and themes. A quick game like this gives the player the cinematic feel of “we’re badass spies!” lets them save the day against high stakes, and lets them see how general and investigative skills work.
The PCs chase a terrorist through the streets of Krakow Poland. The car they are chasing contains Nikolai Limrovich, a sleazy Russian arms dealer. The car is driven by his bodyguard. The players believe that Nikolai stole a suitcase-sized nuclear device from a secret Polish military facility. The PCs have to stop him before he and his bodyguard escapes with the goods.