Publisher's blurb:
In the dark, unforgiving world of Murathurn, the empire of Murath once stood as a beacon of power and civilization, its influence spanning vast territories and its people wielding magic like no other. But in a cataclysmic event, the empire was swallowed by the sea, an event shrouded in mystery and conjecture. Some insist it was an act of sorcery, an ancient spell that backfired catastrophically. Others argue it was a natural disaster of unprecedented magnitude. Whatever the cause, the result was the same: the mighty Murath empire was no more.
Now, the remnants of Murath's once-great civilization are scattered, its survivors hunted and persecuted. The people of Murath, uniquely gifted with magical abilities, are viewed with suspicion and fear. To survive, they must conceal their heritage and powers, living in the shadows of a world that has turned against them.
In the power vacuum left by Murath's fall, new forces have emerged, each vying for dominance. In the West, the Three Kingdoms – Norglade, Mull, and Casstal – are locked in a delicate balance of power, their alliances as fragile as they are necessary. To the East, the empires of Tervalia, the Janis Isles, and the Kingdom of Kuln are on the rise, each seeking to carve out their own empire from the ruins of Murathurn.
In Fables From the Floodland, players will navigate a world teetering on the edge of chaos. They will undertake perilous missions, uncover secrets long buried beneath the waves, and engage in a deadly game of intrigue and survival. Whether operating as covert agents of the surviving Murathian resistance, knights of the Three Kingdoms, or explorers from the burgeoning Eastern empires, players must use their wits, strength, and cunning to navigate a world where every decision can have far-reaching consequences.