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Factions: Drakon

Game ID: GID0120827
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From publisher blurb:

Explore four of the factions of the world of Drakon

Draconic Research Society. The threat posed by the Warlord Vrela and her draconic partner Grazthralal brought dragons and the other races together like they’d never partnered before. After the threat had been neutralized, some of the more scholarly and far-sighted amongst the new allies proposed an initiative to learn more about each other, seeing the potential that a continued union could provide. Having been separate cultures for centuries, a large amount of ruins and secrets abounded across the world just waiting to be discovered. As the Prismata Enclave was being created a building towards the center was set aside for scholars, as much a library as a complex filled with rooms for various research of all things dragon. There has been so much interest in this field that it inspired the occupation of Archivist, though not everyone who took up this mantle were also members of this society. A common goal is in fact to join this prestigious organization.

Shadowscale Initiative. After the first few Shadows appeared to cause trouble, a few people and dragons involved felt that this wasn’t some odd fluke of magic. As the Shadows grew in size and number more and more would come together with trepidation in their hearts, fighting against these new creatures as fluke turned into a rough pattern. Many called them paranoid, but as the Shadowscale Initiative grew in size there were few that could belittle their efforts. Mostly privately funded, with some support from craftsmen from Infernace, this up-and-coming group of concerned adventurers and researchers took it upon themselves to start investigating the increasing danger of the Shadows and dealing with them before they could start to wreak havoc on innocent settlements.

Ubiquity. Vrela’s campaign to conquer the world not only led to the deaths of many who opposed her, it also brought destruction and blight to any of the battlefields her forces created. The Gardeners of the Obsidian Dragons had been barely an organization at this time, so when the need to heal the land after the war arrived they were ill equipped to handle it all. Despite all their effort, the land began to fall further into ruin as the chaos and uncertainty led many to neglect nature or disregard it in favor of their own desires. The land was in pain, yet it was those that loved it the most that broke first. Calling upon all the hurt that nature was suffering from, some members of the Gardeners and those close to the land began to strike out at those causing the most harm. It didn’t take much to channel that pain to slay their enemies, using their corpses as fertilizer to start restoring what they had been destroying. They started small, yet seemed to be everywhere, leading to their choice of name for their organization. Representing the darker and vengeful side of nature, the very threat of their possible appearance deters most acts of destruction.

Illusien Synicate. Like many current guilds and organizations, the root of Illusien began in the confusion after Vrela’s defeat, the time most remembered as the darker days. In that deeping despair, a few artists and craftsmen refused to sink and instead poured their very hearts and souls into their fields, eventually creating what they each knew was the absolute apex of their skill and creativity. When most would hide these things away to covet or perhaps sell for a fortune, they instead banded together to put their work on display, allowing anyone and everyone to see that there was still light and beauty to be found in Drakon. Their gamble paid off, the beauty of their creations inspiring more and more to try their hand at an art and craft. The world could create and bask in light once again, even with the shadows beginning to appear as a new threat. Those artisans of exceptional skill, especially those who follow the way of the Luminier, created a partnership between different guilds and highly skilled individuals to pool resources and creations, pushing each other while gladly displaying what they make to inspire the next generations of craftsmen. They support anyone they see with talent and the potential to reach their level, though in some cases they still help those that have a far lower skill ceiling to be the best they can be. They also employ their own mercenaries of various skills to guard their craftsmen and creations, seeing thievery of any kind as a cardinal sin of sorts and subject to immediate expulsion and the harshest sentences. Those that keep their creations away from the public are also harshly ridiculed, as these treasures are meant to inspire.

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