Fading Embers is a 5e setting on the world of Nyth over 900 years after being thrust into an unnatural ice age.
This 250+ page Gamemaster's Manual provides an avalanche of magic items, monsters, lore, optional rules, and advice for running your game or campaign.
Chapter 1 is what the players want to see ... 100+ new magical items!
Chapter 2 is the Monster Menagerie, with 70+ entries over 9 different categories!
Chapter 3 unboxes the Secrets of Nyth, reading you in on the Whys and Wherefores of the world's problems. It lays bare the Fading Embers' metaplot, a Silent War for the fate of Nyth.
Chapter 4 is the GM's Toolbox, full of game mechanics and optional rules like: Travel & Survival rules/charts, new Diseases and Poisons, new Death & Dying rules, and more.
Chapter 5 is overflowing with discussions, explanations, and advice for running Fading Embers. It covers topics like: major Story Themes, the setting's Spotlight Monsters (aberrations, fey, lycanthropes, and undead), Campaign Planning tips, and a site-by-site look at the setting map accompanied by a multitude of plot hooks!
- from the publisher's blurb