Skip to main content

Fallout 3

Game ID: GID0121672
Collection Status
Description

For the first 19 years of their life from 2258 to 2277, the player character grows up within the isolated confines of Vault 101 (designed to never be opened as a social experiment by the pre-war corporation known as Vault-Tec) alongside their father James, a doctor and scientist who assists in the Vault's clinic. While growing up, their father comments about their deceased mother Catherine and her favorite passage from the Bible (Revelation 21:6), which speaks of "the waters of life." Upon reaching their 19th birthday, chaos erupts when James suddenly leaves the Vault, causing the Overseer to lock down the Vault and send security guards after James' child. The player character escapes from the Vault with the aid of the Overseer's daughter Amata, and starts searching for James.

Character creation is done through a tutorial prologue that encompasses the different ages of the player's character, which also covers tutorials on movement, the HUD, combat, interactions with the game world, and the use of the Pip-Boy 3000. Character creation is not finalized until the player leaves Vault 101 and enters the Capital Wasteland, allowing players the option to modify their character's appearance, primary attributes and Skill choices if they are not satisfied with their choices. As the character progresses through the game, experience points (XP) are earned from accomplishing various actions, such as completing a quest, killing an enemy, and so forth, with a new level granted upon reaching the necessary amount of XP.

Microbadges:

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek