In Fallout: Wasteland Warfare, players build their own crew from a wide range of factions, allies, and iconic characters from the Fallout series, then play in apocalyptic games of 3-30 high-quality 32mm scale resin miniatures through a huge variety of iconic scenery and settlement buildings, from the Red Rocket to Sanctuary Hills, Nuka-Cola vending machines and wrecked vehicles. Settlements include buildings, defenses, and resources that impact the crew's army list and abilities in the wasteland.
Fallout: Wasteland Warfare includes an entire narrative campaign arc as well as unique random missions with narrative-style objectives, and crew caps recovered in missions can be used to improve the crew's perks, weapons, gear, and upgrades for the next encounter. In either player vs. player or tournament mode, players try to survive the tabletop wasteland.
The game also comes with a customizable solo-play AI deck to control enemies that play to their strengths and replicate a faction's tactics while attempting a narrative mission or perfecting settlement-building strategy. Players can also team up with a friend to defend a larger settlement or explore narrative missions in cooperative games against AI forces or the post-apocalyptic dangers of the wasteland.
The Fallout: Wasteland Warfare two player starter set contains 32mm scale high-quality hardened PVC miniatures with scenic bases. Miniatures are fully assembled. You can upgrade this with the resin miniatures upgrade kit to get all the miniatures in multi-part high-quality resin.
Models:
1x Aviator Head Super Mutant, 1x Super Mutant Brute, 1x Standard Super
Mutant, 2x Super Mutant Hounds, 1x Nora (the Sole Survivor), 1x Dogmeat, 1x Enslaved Tech Survivor, 2x Settlers (one male, one female), 1x Brotherhood of Steel Aspirant in T-60 Power Amour, 1x Deathclaw, 12x scenic bases
Cards:
24x Large cards: Unit, AI, Reference, 100+ Small cards: Items (Weapon, Equipment, Mod, Chem, Power Armour), Boost, Heroic, Quest, Perk, Leader, Explore, Event, Wasteland (Danger, Creature, Stranger)
Dice:
10 custom dice including 1x White Skill dice d20, 1x Red Armour d12, 2x Black Damage d12, 2x Armour Reduction d12, 2x Green Accuracy d12, 2x Blue Special Effect d12
PLUS Everything else you need to play!
Two die-cut counter sheets including over 260 small counters, 60 large counters, two full sets of 6 cardboard range sticks, 1x Rule Book and 1x Ways To Play Book
—description from the publisher
See also Fallout Wasteland Warfare Roleplaying Game
- Single-player mode available
- AI for monsters adds solo play viability
- Base-building and settlement mechanics add depth
- Base-building, settlement, scavenging and combat in a Fallout universe
- Fallout post-nuclear wasteland
- Campaign-style skirmishes with AI-controlled adversaries
- Rangers of Shadow Deep
- Star Saga
Mechanics (from transcript analysis)
- AI-controlled opponents — Rules for AI-driven enemies like super mutants
- miniatures-based play — Miniatures-based skirmish combat in a Fallout setting
- Single-player mode — Rules enable solo play
Video topics + discussion points
Quotes (from this video)
- There are more single player war games than I had actually thought
- Gateway game between RPGs and board games
- Even big companies like Games Workshop are making games that you can play in single player mode
- It gives you the ability to train yourself on the game
- Don't take an interest in singleplayer games as some sort of failing; they give you options
References (from this video)
- Detailed rulebook and campaign flow
- Terrain and miniature-driven flair
- Complexity can be off-putting
- Terrain and miniatures add to cost
- Miniature skirmish with a narrative campaign and settlement phases
- Fallout universe with wasteland exploration and campaign
- IP-driven post-apocalyptic story and campaign
- Warhammer-style skirmish games
- Warcraft-inspired titles
Mechanics (from transcript analysis)
- Miniature skirmish with campaign — Base building/ settlement mechanics between missions
Video topics + discussion points
Quotes (from this video)
- it's such a bizarre game
- this is one of the best translations from video game IPs into board game form
- it's basically like Star Wars themed XCOM
- the closest thing you'll get to a first person shooter in board game form
References (from this video)
- Vibrant skirmish gameplay with satisfying dice mechanics
- Flexible solo play and extensive content via modules
- AI system is intuitive and well designed
- Requires larger table space and terrain
- Setup and map building take longer
- Not as strong as a pure narrative campaign out of the box
- Skirmish with AI-driven faction behavior and narrative elements
- Post-apocalyptic wasteland with military skirmish scale
- Campaign-style skirmishes with settlement progression
- Fallout: The Board Game
Mechanics (from transcript analysis)
- AI-driven opponent actions — AI cards drive the enemy behavior and adapt to the situation
- settlement phase and persistent campaign — After missions you develop a settlement, acquiring gear and advancing the narrative
- two-player faction skirmish — You pick a faction and play against AI-controlled opponents
Video topics + discussion points
Quotes (from this video)
- Master class rule book and everything is indexed; crystal clear
- I had the most fun with Wasteland Warfare
- The Fallout board game is the faithful adaptation to the video game
References (from this video)
- strong IP integration for fans of Fallout
- scenarios offer varied play experiences
- rule complexity can be a barrier for casual players
- factional skirmish in a ruined world
- Fallout post-apocalyptic universe
- scenario-driven, mission-based play
- Star Wars Legion
- Warhammer 40,000
Mechanics (from transcript analysis)
- miniature-based skirmish — faction-based combat with objective-driven missions
Video topics + discussion points
Quotes (from this video)
- I think the future of wargaming is going to be moving more and more towards just shorter quicker games, things being accessible in the way that everything is included.
- The future is going to be controlled by the communities and the players more than it has been by the companies.
- We don't bowl alone—that's just it; our game requires someone else to play with, to partner with, to have a club, to have a group, to have a community and I think that is very much in demand.
- Bloomhaven getting some good minis recently and that's one of those things that got a lot more people into playing nerdy board games.
- Indy is going to be a bigger part of it; I really like to see people see their miniature collection as the game engine and the rules be something you can plug the cartridge in and be playing lots of stuff.
- I think it's a really exciting time for skirmish games; the manufacturing world is broken open so everybody almost anybody can make their own cool game.