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After an uneventful mission protecting a spelljamming ship from pirates (none of whom showed up), the ship heads back to the spaceport on Falrenn's Tannezel Island, with the crew, including the party, looking forward to some time off. What a dull mission! But in wildspace, it's wise to expect the unexpected, and danger can be found even in those places we like to think of as "safe".
A Four-Hour Adventure for Tier One Characters. Optimized for APL 3.
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