Skip to main content

Fang den Dieb!

Game ID: GID0122235
Collection Status
Description

One player is the thief, who is pursued by the other players. The thief starts on the red space marked with "Dieb", the pursuers start on the large green space nearby. Movement is determined by a die. The thief gets a head start of two rolls of the die. If the thief gets on a red space, he may use a blue shortcut. The thief wins the game if he gets to the red space outside the town gates. The pursuers win, if one of them gets on the same space the thief is standing on.

—user summary

Year Published
1948
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek