Publisher's blurb:
This is a guide to fantasy wargaming outlining its history, the role of the controller, rules for play and methods to enhance the game and create the player's own world.
User summary:
Includes introductory comments about wargaming, roleplaying, and solitaire gamebooks. Presents a consideration of fantasy roleplaying with a putative transcription of a play session. Presents the author's personal involvement with the hobby, followed by an explanation of social skills developed through play, followed by hints and tips for running a game. Chapters also include information on miniatures scale, basing, and painting, as well as a fairly complete - if simple - system for fantasy mass combat ("miniatures") and a basic fantasy mass combat scenario. Concluding comments consider "science fiction" gaming and a lengthy investigation of the author's own fantasy campaign. Includes color photographs.
Throughout, fantasy roleplaying and small-unit miniatures wargaming are considered interrelated, and occasionally conflated.