Each player receives 24 sticks of one color, which they place in the middle of the table (cash register). Each player takes turns to roll the die. The player may take one stick of the color rolled. If he rolls his own color, he receives two sticks of that color. If there are no sticks of his color left in the cash register, he may take two of his color from his left neighbor; if the neighbor has no such sticks, then from the next. The game ends when there are no more sticks in the cash register. The sticks are then exchanged: each player tries to exchange all of the other player's sticks in his possession for his own. If, for example, blue has two yellow sticks, he exchanges them for two blue ones with yellow, and so on. If yellow has no blue sticks, however, an exchange cannot take place. The two yellow sticks are then worth nothing. Only the sticks of your own color count. Whoever has the most sticks of their color at the end of the game is the winner.
There are two variant rules to the game included.
Collection Status
Your Rating
Description
Year Published
1949
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment:
pos 0 ·
mix 0 ·
neu 0 ·
neg 0
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
No transcript mentions yet.