Publisher's blurb:
The eighteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a job. They clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it... isn’t it?
It's time for a trip out into the boonies to see what's bothering the mudkickers. Sure, it's not glamorous, but there's a Mr. Porter paying you to do it, so why not? Why not see what's behind the tales of plows and pitchforks walking around on their own?