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FERAL RPG Playtest V2.0

Game ID: GID0124979
Collection Status
Description

From publisher blurb:

The Action-Adventure Game of Mutant Mayhem and Pure Pandemonium

You: a deadly mutant mercenary. Your team: a bunch of killers just like you.

The job: track down mad General Gonzoida, destroy the Possibility Bomb, and save the worlds... all of them. The pay: warm fuzzies, a presidential pardon... and the sweet sweet taste of freedom. You could say no, but you’d be dissected by dawn, and you might not be dead come dusk.

So lock and load, soldier. The Earth ain't gonna save itself!

FERAL gives you all you need to create mutant characters and crazy dimension-shredding adventures set in the 1980s.

With dozens of mutations, hundreds of animals, thousands of character combinations and millions of worlds to explore, FERAL promises billions of hours of roleplaying mischief and mayhem all for one purpose:

TO GIVE YOU & YOUR BUDDIES THE BEST DAMN GAME NIGHT EVER.

WHAT YOU'LL GET WITH FERAL

5 New Player Species! Tons of mutant animal Mongrels of course, plus options for variant Humans, Cyborgs, Mutants, Robots, and Xenos!
30 New Player Backgrounds! The Agent, The Alien, The Artificial Intelligence, The Badge, The Criminal, The Experiment, The Freak, The Grunt, The High Schooler, The Hobo, The Journalist, The Librarian, The Lost God, The Mechanic, The Medic, The Monster, The Movie Star, The Nobody, The Occultist, The Para-Dime, The Preacher, The Reject, The Rock Star, The Scientist, The Sports Star, The Survivor, The Time Traveler, The Veterinarian, The Vigilante, The Wrestler
New and Reskinned Classes: including The Assassin, The Zerker, The Criminal, The Hunter, The Investigator, The Jinx, The Ninja, The Psychic, The Leader, The Soldier, and more
Equipment Rules: Possibility Bombs, Pogoblades, Transmografraggers, and many more weird devices, plus rules for modern weapons, trinket tables from the ’80s, inventions, and how to build and equip your own secret base!
Pure Pandemonium: heaps of tables to help you make pandemonium unique for your campaign: what it is, how it works, who’s hunting for it, and why it’s very, very bad!
The Eighties: year by year coverage of key events, culture, technology, films, politics, disasters and ’80s weirdness!
Junkyard City: the east-coast sludgopolis spawned from the cesspools and quagmires of a vast reclaimed rubbish dump, plus random city generation for a citycrawl unique to your campaign!
True Earth and the Echoverse: a guide to creating multidimensional campaigns and heaps of random tables to help create billions of possible echoworlds to explore; plus overviews of six echoworlds including Tsarmerika, Carcassara, Gangs of Bree-yak, and Mutantor!
Creature Features: Boltzmann Brains, Cephlarachs, Edgelords, Exterminauts, Chronosaurs, General Gonzoida and his Cartel, Gunskulls, King Fugu, Murderbots, Sighborgs, the Un and dozens more monsters for you to hurl at your players - plus rules for eaters of the dead, details and advice on creating unforgettable archvillains and evil organisations!
Optional Variant Rules: setting specific skills and alternative rule suggestions to make your game run even better! Skateboard fighting, injury tables, combination attacks, a fresh look at initiative, healing, hit points, and loads more!
Sample Adventures: to help kick off your campaign or when you need something ready quick!

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