Fields of Green takes place in the second half of the 20th century. Players take the role of farm owners trying to expand their property and business. By adding fields, livestock and facilities, they build an economic engine that will bring them closer to victory.
Fields of Green, inspired by Among the Stars, is played over four rounds (years) during which players draft cards and add them to their ever-expanding farms. At the end of each year comes the harvest season when they must water their fields, feed their livestock, and pay maintenance costs in order to receive valuable resources that will allow them to further expand in the next year.
Through various means, player eventually convert their wealth to victory points, and the player who gathers the most by the end of the fourth year wins.
- Rich farming tableau
- Grand Fair expansion adds mini-competitions
- Harvesting and adjacency-based scoring for ducks, cows, wheat
- Farming/agriculture theme with animals and crops
- Enthusiastic, hobby-affirming commentary; expansion-focused note on Grand Fair
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Why is the Red Cathedral an autumn game? I just feel like it has an autoutminal look to it.
- I personally find it to be quite cozy.
- I'm picking Yido and uh that's my pick and there's nothing anyone could do about it.
- No one is going to agree with me.
- The one thing I would love is there are no board games that I am aware of that were designed to teach a foreign language.
References (from this video)
- cababbages promo for Fields of Green mentioned
- positive reception by the speaker
- agriculture/cabbage promo
- unknown
- unknown
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I love that game
- the day that I beat Ed in delicious but one point
- cabbages promo for fields of green has just been sitting here for probably a year