Skip to main content

Fighting Foolishness: Fighting Ideas For OSR Games

Game ID: GID0126292
Collection Status
Description

From publisher blurb:

The first of a new series, Fighting Foolishness, follows in the steps of the Magic Madness series. Inside are 30 ideas: abilities, skills, etc... . What they are to you is how you classify them. Add a couple to an individual Fighter(not just the vanilla Fighter, any Fighter) and you have something new to play with. Combine a bunch of them and make a new fighting class. Award them to the good player... or bad. Choices, choices for you to make.

Summon your ancestors with Ancestors Appear to heal you before for mano vs who knows what combat.

Reach for something you do not want to with Blade Of Ignoble Existence. A new low may have been reached but you may win the fight!

Prepare to smack the right enemies with Damage Of Death. Blows against many, just hit them and they will fall. But, they must be ready.

A good jump makes the Leap Blow what you've always wanted. Let your weight make the hit that much more powerful.

No One Shall Fall, a speech must be made but our fighting will be so much better as long as no one falls.

At last your fighter can become stronger with Strengthening Blows. I will not cut you but when my biceps bulge bigger you will feel a greater blow.

Finally, will my god listen to me when I use War God Strengthen Me? My foe seems so much stronger then me, let my power be equal to his!

All this inside and more, Fighting Foolishness... fight the fools today!

Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 0
This page: 0
Sentiment: pos 0 · mix 0 · neu 0 · neg 0
Mentions per page
Top
No transcript mentions yet.
Transcript Mentions
No transcript mentions found for this game.
Transcript Navigation
Top
No transcript mentions yet.
View on BoardGameGeek