From the introduction:
The World of Balance, a planet that has seen at least two apocalyptic wars shatter its surface, and is fast approaching its third. In the south sits the mighty Gestahlian Empire, which has conquered the majority of the world already with its Magitek, technology fueled by magic, and its Magitek Knights, those who have been gifted the power of magic in an echo of the much hated Magi of the times of old. In the north, sits a series of small independent kingdoms, such as the technologically advanced nation of Figaro, the militaristic but simplistic country of Doma, and the mineral-rich, isolationist city of Narshe, among myriad other, lesser nations. The Empire has its sights set on these kingdoms, and they prolong their existence only through ultimately futile efforts, open or secretive, funding going to a group of guerrilla fighters and rebels known as the Returners who resist the Empire at all costs. It's only the beginning, however, and before long the Empire will further delve into the secrets of magic to ease their conquest, and they may very well destroy the world in the process. You arrive a few days before a seemingly small and routine military action known as the Raid on Narshe, an event that will one day prove to be key to the fate of the World of Balance. Take 1000 CP to decide your role.