You are at the beach during your vacation. Everything is peaceful and in harmony. Out of a pure love of life, you start to build a sand castle. Wait...what are your neighbors doing? Everywhere, sand castles rise up, but it was you who wanted to build the best, highest, biggest sand castle. Suddenly, everybody is in the middle of a competition.
Everybody builds by themself with the materials on hand. Who will deplete all their materials and win the sand castle competition? Every player for themself, and all against each other, that's what's going on here. Frequently, you can "off-load" on your neighbors some unwelcome materials, but ultimately you are your own builders and only the player who uses their options best wins!
Deck-building is over; Fine Sand is deck deconstruction!
Fine Sand uses the "Fable Game System" introduced in Fabled Fruit, and in addition to a stack of starting cards, each player receives a presorted stack of Fable cards. With these cards, you change your card stack from game to game. Continue to play, or reset and play the game again with the same or different groups. Fine Sand includes an addictive solo campaign!
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a beautiful kind of story
- you need to play with the right group
- it's not cute
- it's like comfort food games
- the rules are simple
- oh my god it's so good
- it's a ramp... chaos
- this is an easy one to just flick some discs around
References (from this video)
- very unique mechanic
- engaging with the right group
- may require explaining to new players
- Resource management and sculpting with sand-like cards
- Desert landscape with sand-based architecture
- abstract/resource-deconstruction
- Libertalia Winds of Galecrest
- Crystal Caverns
Mechanics (from transcript analysis)
- Deck deconstruction — hand cards are spent to perform actions in a way that reduces your hand over time
- Passing cards to neighbors — certain actions allow passing a card to a neighbor
Video topics + discussion points
Quotes (from this video)
- it's a deck deconstruction game where you have a bunch of cards in your hand with differing values
- it's mean but like the funny thing is it's mean but like you don't necessarily get a Target so somebody usually ends up being the punching bag
- we did a video on the new iteration of libertalia Winds of galecrest from stonemeyer games you can go check that out
- this is one of those games where it's like a badge of honor if you win and we've just had such a great time with it
- it's a really cool experience I think that's the best way this is a really cool experience of a game to play