From the publisher blurb:
Welcome to firefighting in 0-g: No one being able to hear you scream is the least of your problems.
To understate things hugely: Being stuck in a burning building is not fun. That’s why we have a heroic body of people called the fire brigade who do the ‘save you from a burning building’ thing. But in space there’s no fire brigade, and outside is only slightly less deadly than the fire - which means a spacecraft crew has nowhere to run, and no-one to help them in a major fire.
Using simple, flexible look-up tables, this booklet sets out the known types and behavoirs of 0-g fires, and gives detailed notes on the visuals and experiances that accompany them. It offers options for adding secondary effects like smoke, explosion risks, oxygen free 'dead zones and heat damage. Based on real world experiencesby astronauts, and controlled 0-g fire experiments, this guide aims to put storytelling ahead of technical detail, but with plenty of in-depth material for those wanting to do a deeper dive.
This installment in the Hard SF Worldbuilding Cookbooks series covers:
How a flame changes in microgravity: Page 5
Smoke in 0-g: Page 6
Oxygen free ‘dead zones’ in 0-g: Page 7
Fires fuelled by ordinary solid materials e.g. plastic, paper, cloth: Page 13
Fire fuelled by flammable liquids, e.g. petrol, kerosen: Page 16
Fire fuelled by gases, e.g. methane, hydrogen, or fuel vapours: Page 19
Fires fuelled by metals, e.g. lithium, aluminium powder: Page 22
Using various types of fire extinguishers: Page 28
How 0-g fires scatter as ‘flamelets’ to avoid smothering: Page 32
Dark fire and invisible, flying, fuel droplets: Page 33
Blowtorch flames and decompressed crew - when venting the air makes a situation worse: Page 34
Embers in a vacuum: Page 34