Collection Status
Your Rating
Description
A plastic tiki idol is placed in the raised middle of a molded, 3d board, where it can rotate freely. Players move their explorer pawns up the sides of the mountain along paths and through caves, trying to reach the top of the mountain, retrieve the idol's giant ruby, and take it down the other side to the waiting boat. However, both the idol and volcanic vents throughout the board periodically spit out "fireball" marbles, which physically roll down the mountain, either plowing through explorer pawns in their path, or toppling triggered bridges as they pass under them.
Year Published
1986
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 6
This page: 6
Sentiment:
pos 5 ·
mix 0 ·
neu 0 ·
neg 1
Showing 1–6 of 6
Video _zTBevjBYEo
Beyond Solitire interview at 7:31 sentiment: positive
video_pk 11489 · mention_pk 33798
Overall sentiment (raw)
positive
Pros
- spectacular production
- fun, tactile play
Cons
- set-up can be lengthy
- takes space to play well
Thematic elements
- tension and spectacle
- island adventure with huge marbles and hazards
- adventure with a cinematic feel
Comparison games
- Stop Thief
Mechanics (from transcript analysis)
- 3D board with marble hazards — Rolling marbles and obstacle-laden play create physical disruption.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Nostalgia doesn't sell the game. Nostalgia will capture your heart and interest, but we sell the game based on the merits of the game as a modern product in today's market.
- Every game deserves another turn.
- Transparency and connecting with our fan base is one of our core values.
- Awareness is the number one barrier.
References (from this video)
No references stored for this video.
Video _i53-80MmWU
Unknown Channel game_review at 0:00 sentiment: negative
video_pk 11140 · mention_pk 32763
Overall sentiment (raw)
negative
Pros
- Visually striking table presence with a compelling centerpiece
- Dexterity component can be engaging and tactile
- Appeals to families and younger players due to accessible mechanics
Cons
- Fiddly setup with tiny components and fragile plastics
- Very small treasure tokens prone to misplacement or loss
- Limited card variety leading to repetitive play
- Game length can feel longer than the action justifies
Thematic elements
- Treasure-hunting chaos where marbles trigger hazards and players compete for artifacts and points
- Tropical island with a 3D board, trees, bridges, artifacts, and marble-driven hazards
- Array of dexterity, card-driven events, and token/treasure collection mechanics
Comparison games
- Fireball Island (1986 original)
Mechanics (from transcript analysis)
- Card-deck driven events — Action cards drive movement and special actions such as ember/cataclysm effects
- Dexterity / Marble flicking — Players flick marbles into tracks to trigger effects, navigate the island, and impact opponents
- Token/treasure collection — Treasure tokens and artifacts are placed on board; players score based on collected items and end-game conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's way too fiddly
- not a game that i can recommend at all
- it's okay for about 10 minutes and then i'll start to switch off
- this is a genuine case of style over substance
- priced as a premium reimplementation but the experience doesn't justify the cost
- it's a decent game for young kids
- there's a real tactile joy to lobbing marbles, but it's not enough to save the overall experience
- the setup and component quality let the whole experience down
References (from this video)
No references stored for this video.
Video Gw0DgwpayFA
The Brothers Murf top_10_list at 12:43 sentiment: positive
video_pk 9805 · mention_pk 28926
Overall sentiment (raw)
positive
Pros
- The chaos of the island makes for memorable moments
- Modern redesign improves depth over retro version
Cons
- Thematic chaos may overwhelm strategic depth for some players
Thematic elements
- chaotic treasure-hunting with marbles and fireballs
- island adventure with a volcano deity and treasure
- theatrical chaos, nostalgic 80s vibe
Comparison games
none
Mechanics (from transcript analysis)
- dynamic board interaction — board elements and dice-driven events influence paths and hits
- flicking/marble throwing — flicking marbles to knock over tokens and topple your foes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Dexterity games are just silly fun.
- Croconol is one of the greatest games ever made. It's the greatest dexterity game ever made.
- I defy anyone to not enjoy themselves playing this game.
- Clask is just more fun than it has any right to be.
- It's insane. I love flip ships.
References (from this video)
No references stored for this video.
Video 1kWAa1fLsrk
Going Analog general_discussion at 13:11 sentiment: positive
video_pk 5335 · mention_pk 15872
Overall sentiment (raw)
positive
Pros
- fun, family-friendly
- spectacular components
Cons
- chaotic
- noise
Thematic elements
- adventure and mayhem
- island treasure hunt
- action-packed
Comparison games
- Pan Am
Mechanics (from transcript analysis)
- dexterity — physical marbles and pushing hazards
- set collection — collect treasures to win points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- sanity
- you are hundred percent in this so far
- the components are great
- cloud nine
- it's an epic, but heavy
References (from this video)
No references stored for this video.
Video wHv1wdwABPg
3D Gaming 3d_printing_game_accessories at 1:27 sentiment: positive
video_pk 5043 · mention_pk 14944
Overall sentiment (raw)
positive
Pros
- Fun theme
- Potential for 3D printed accessories
Cons
none
Thematic elements
- Treasure hunting
- Adventure/Explorer theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- More gamers are nerds and nerds like to do nerds stuff like 3D printing
- If you have welcome to and you have a 3D printer, print these out
- Release your imagination out there
References (from this video)
No references stored for this video.
Video wsWwhn0h3sY
Board Game Coffee general_discussion at 5:53 sentiment: positive
video_pk 4364 · mention_pk 12745
Overall sentiment (raw)
positive
Pros
- faithful revival of a beloved classic
- thematic production and visuals
Cons
- durability concerns due to component fragility
- some balance quirks in multiplayer play
Thematic elements
- treasure chases with chaotic hazards
- tropical island with a dangerous mountain and marble marbles
- nostalgic reimagining of a classic
Comparison games
- Original Fireball Island (classic)
Mechanics (from transcript analysis)
- area control / collection — players collect treasure while avoiding hazard spots
- marble-driven hazards — marbles roll down a 3D mountain to trigger traps and affect pieces
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is the first Legacy and that we've actually played as a legacy.
- it's got the classic Legacy like destroy your tiles and cards and put stickers in your books
- I was very excited when Restoration Games was going to bring this game back out
- I'm here overall I'm a fan of unmatched
- TABARU is a system the game you're getting with the system is going to be the bad karmas
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–6 of 6