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Firefly: The Game

Game ID: GID0127642
Collection Status
Description

Players begin with a ship, and travel from planet to planet, hiring crew, purchasing ship upgrades, and picking up cargo to deliver (jobs) all in the form of cards. Some crew and cargo are illegal, and can be confiscated if your ship is boarded by an alliance vessel. Travelling from planet to planet requires turning over "full burn" cards, one for each space moved. Most do nothing, but you can also encounter an Alliance ship, have a breakdown, or even run into Reavers. Completing jobs gets you cash. First player to complete the story goals wins.

Game description from the publisher:

In Firefly: The Game – based on the popular Firefly television series created by Joss Whedon – players captain their own Firefly-class transport ship, traveling the 'Verse with a handpicked crew of fighters, mechanics and other travelers. As a captain desperate for work, players are compelled to take on any job — so long as it pays. Double-dealing employers, heavy-handed Alliance patrols, and marauding Reavers are all in a day's work for a ship's captain at the edge of the 'Verse. Firefly: The Game is a high-end thematic tabletop boardgame from Gale Force Nine (GF9) and the first in a series of tabletop hobby board games and miniatures games from GF9 set in the Firefly Universe.

Year Published
2013
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 1 · mix 0 · neu 0 · neg 1
Mentions per page
Top
Showing 1–2 of 2
Video u8prvgHcVZs Kickstarter monthly Round Up general_discussion at 16:10 sentiment: negative
video_pk 12870 · mention_pk 37640
Video thumbnail
Click to watch at 16:10
Overall sentiment (raw)
negative
Pros
  • Strong Firefly IP and theming
  • Rich quotes and flavor from the TV series can enhance play
Cons
  • Lengthy playtime (3+ hours per session) and heavy luck
  • Not the reviewer's preferred style; perceived as a luck-fest
  • Shipping/pricing challenges for some buyers
Thematic elements
  • Crew-based exploration and cargo management
  • Firefly universe, space western
  • Campaign-like experiences across missions
Comparison games
none
Mechanics (from transcript analysis)
  • Dice-based luck — Die rolls create a luck-based layer to outcomes
  • long playtime — Extensive play sessions with ongoing campaign arcs
  • worker placement — Assign crew to tasks across the ship and missions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • grim and dark is what they kind of do best
  • two hours one to four players
  • three chapters each 10 to 12 hours
  • wow that's cheap
  • I would have rather there was a good custom insert in the box at retail as well
  • it's an interesting little theme
  • I like the Miko's artwork when it comes to this sort of thing
  • this is polyamino by the looks of it
  • the key itself is fine and I do like the printed components
  • not evolving a damn thing
References (from this video)
No references stored for this video.
Video SY172E5a3oI Dice Tower top_10_list at 9:01 sentiment: positive
video_pk 2812 · mention_pk 8216
Video thumbnail
Click to watch at 9:01
Overall sentiment (raw)
positive
Pros
  • engaging IP, thematic immersion
  • ample replay value
Cons
  • long play time
  • some may find it too long or complex
Thematic elements
  • crew operations and open-ended exploration
  • Firefly universe, space frontier
  • open-ended, sandbox
Comparison games
  • Open-world space games
  • Other IP-based large games
Mechanics (from transcript analysis)
  • open-world-like progression — players decide path through a universe with multiple objectives
  • pick-up-and-deliver with branching choices — players manage a crew and ship actions to complete jobs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not necessarily a list of games that suck and just we keep them around because we have connections to them.
  • opening to the rabbit hole.
  • Jaws is a better game than your game, dude.
  • Bang was our thing. Bang was the party game that our family played.
References (from this video)
No references stored for this video.
Transcript Navigation
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Showing 1–2 of 2
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