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Firenze

Game ID: GID0127696
Collection Status
Description

In the Florence of the 12th-14th centuries, the city's powerful and influential families don't just compete with each other in trade and politics. They also try to outdo one another by building tall, mostly square-based tower homes as status symbols.

In Firenze, you are master builders working on the families' construction commissions for such towers. Each player competes to earn the most prestige points by completing the commissions from families and the church and by placing their seals on the work they have done. When someone plays their final seal, the other builders get one more turn before the final scoring.

Colored bricks are the currency of the game, and cards can both help and hinder your progress. On a turn, a player must choose a card from the display, taking the bricks from it and paying a brick to every card skipped. There is an opportunity to exchange three bricks for one on display before the player works in their construction site. Players can have multiple towers under construction at once. However, for every brick they wish to add on a turn, there is an extra cost, and if any towers are not built upon during a turn, then they are torn down as abandoned construction. Players must pay attention to other projects so that commissions they were counting on are not snatched away before they can claim them.

This game won the second prize at the "Hippodice e.V. Authorenwettbewerb" (game designer contest) in 2008 under the name "Die Architekten von Florenz".

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment: pos 0 · mix 0 · neu 0 · neg 1
Mentions per page
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Showing 1–1 of 1
Video vf8oFllUdDU Unknown Channel general_discussion at 6:59 sentiment: negative
video_pk 7216 · mention_pk 21390
Video thumbnail
Click to watch at 6:59
Overall sentiment (raw)
negative
Pros
  • novel theme with tense tower-building decisions
  • frequent interactions at the table
Cons
  • perceived as mean or punishing due to events
  • not a long-term keeper for the group
Thematic elements
  • drafting rooftop tiles to construct towers
  • stylized academic/civic tower-building
  • satirical, light-hearted builder-game feel
Comparison games
none
Mechanics (from transcript analysis)
  • event_cards — events can force destruction or alteration of towers mid-game
  • tile_drafting — draft colored rooftop tiles to place on your towers
  • tower_building — construct towers; upkeep and eventual scoring drive progress
  • upkeep_scoring — round-by-round scoring with increasing requirements; towers must be maintained to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically it's an auction tiling game
  • it's a classic Euro but with fresh mechanics that you don't really see in newer games
  • the best scoring that you can get is one building amongst all these things is is four points
  • I really liked it I think the very first uh work that I scored I took it all as money and I thought like this is great I'm gonna have so much money for the rest of the game but I think that hurt me in the end
  • it's mean that it was comical
  • it's a very silly game
  • it's a strong mix of chaos and strategy
  • it's better with higher player counts
  • it's one of those games where there's very limited communication; it's fully cooperative
References (from this video)
No references stored for this video.
Transcript Navigation
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