"The time of small nations is past, the time of empires begins." — Chamberlain
What if all of world history had unfolded differently?
What if the great empires of our history had never come into being?
What if other forgotten civilizations had passed into posterity in their place?
The defeated could have been the victors, and the colonizers could have been the colonized — after all, empires are won and lost on a roll of the dice!
In First Empires, each player takes control of the fate of an ancient nation through a player board, meeples, and cards. The game lasts a number of rounds depending on the player count, and on a turn you roll dice based on how you've developed your empire board. The six sides of the dice correspond to the five abilities on your board. To expand to new territories or invade opponents, you need to unlock movement ability; to annex a territory, you have to outnumber the current occupant or have a "sword" result on the dice, with the inhabitants then fleeing elsewhere. The dice also allow you develop your player board by using the die face that corresponds to the improvement and controlling an associated territory. You can gain more dice and additional re-rolls, while also unlocking achievement cards.
At game's end, you earn points based on played achievement cards, points unlocked on your personal board, and the sum of cities under your control.
- Vivid artwork and colorful components
- Appeals to heavier strategy players
- Potentially dense for casual players
- Majority-rule territorial influence
- Empire-building with majority control
- Competitive, strategic
Mechanics (from transcript analysis)
- Majority/area control — Push for majority through territory influence
Video topics + discussion points
Quotes (from this video)
- wear your best mask it up bring your mask we want to be healthy we want you to be healthy
- Phase 10 is sold in 30 plus countries
- Roll for It it's easy to teach, it's a card game
- Enchanted Plumes give it a try
- we are going to be massed up yes we going to be masked the entire time
References (from this video)
- tight Euro with clear strategy
- compact footprint for the depth
- theme not strongly expressed
- rules can be dense
- area majority and corporate expansion
- industrial era / empire-building
- thematic but abstract
Mechanics (from transcript analysis)
- area majority — control zones to gain points and influence
- Engine-building / worker placement — build a company and deploy workers
Video topics + discussion points
Quotes (from this video)
- it's not cohesive at all
- we're going to rate our games on a scale of one to ten
- OFPG endorsement for the top picks
- don't sleep on Acropolis
- you can carry Cat in the Box easily
- we love you bye now
References (from this video)
- great components
- engaging area control
- varied factions
- empire-building and conquest
- Fantasy world with factions vying for control
- thematic, competitive
- Quadropolis
Mechanics (from transcript analysis)
- Area Control — control territories on a map
- Conflict resolution — resolve battles through dice and cards
- Dice-driven actions — dice determine actions and battles
- Unique faction powers — each faction has different powers
Video topics + discussion points
Quotes (from this video)
- it's a fun game
- we love y'all
- the artwork is gorgeous
- the colors are beautiful
- it's a thinky
- it's more thinking than the others
- don't wake the dragon