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Description
Players take control of one of six nations, which is either a First-World nation or a Third-World nation. Every turn, nations collect income, produce resources, and then can trade resources with other nations in order to collect the proper money and resources to expand their infrastructure, or to apply towards solving national problems such as overpopulation, hostile neighbors, aging industry, etc.
The game was developed as an educational tool, and comes with a lesson plan.
Year Published
2005
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