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Five Crowns

Game ID: GID0128433
Collection Status
Description

Five Crowns is rummy with a five-suited deck and a twist. The set collection aspect of rummy is basically the same, with groups of three cards in either runs or denominations making a valid meld. The twist is that in each hand the number of cards required to create a meld increases, from three cards in the first hand to thirteen in the last. The game, therefore, consists of eleven hands.

In each hand, in addition to the six Jokers, other cards are designated as wild: in the first hand 3s are wild; in the second hand 4s are wild, and so on until in the last hand the Kings go wild. (You can remember which cards are wild because it matches the number of cards in hand, i.e., in the first hand you hold three cards and 3s are wild.) A hand ends when a player can meld all cards in her hand after the discard.

Year Published
1996
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video 0ZMlz0gibew Our Family Plays Games top_20_list at 40:23 sentiment: positive
video_pk 8512 · mention_pk 25104
Video thumbnail
Click to watch at 40:23
Overall sentiment (raw)
positive
Pros
  • Classic family game with accessible rules
  • Good with mixed ages
Cons
  • Can be repetitive after multiple plays
Thematic elements
  • Flamboyant set-collection with wild cards
  • Swinging crown-themed rummy-style play
  • Light, family-friendly
Comparison games
  • Phase 10
  • Bonanza
Mechanics (from transcript analysis)
  • card shedding / set collection — Players shed cards to reach goals, with multiple decks used and wilds possible.
  • Variable hand sizes / round-based play — Rounds shift with crown cards; strategy shifts per round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Spring is here. Spring is here. We are into spring.
  • 21 years. And guess what? I'mI'm still sane.
  • Stop the hate. We love Katon.
  • That’s Dope. The party game for strong opinions.
  • Flip Seven is on the list. It is so much fun.
References (from this video)
No references stored for this video.
Video 6_2WBCflAR8 Ball Games 4K top_10_list at 4:12 sentiment: positive
video_pk 2067 · mention_pk 5961
Video thumbnail
Click to watch at 4:12
Overall sentiment (raw)
positive
Pros
  • Very social and hilarious in groups
  • Strong party game for introducing bluffing concepts
Cons
  • Humor can be hit or miss for some groups
  • Critical mass required for best effect
Thematic elements
  • bluffing and social deduction
  • party game with bluffing
  • meta-game with revealed information
Comparison games
  • Time's Up
Mechanics (from transcript analysis)
  • bluffing — players bluff and reveal cards to avoid skulls
  • Memory and deduction — read players and past actions to guide choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game has sold hundreds of thousands of copies worldwide.
  • Ticket to Ride is essentially about collecting cards and building routes.
  • In Las Vegas you'll be throwing a dice and you'll be placing the entire lot of a number that you've just thrown onto a casino.
  • Skull and Roses is a wonderful bluffing game.
  • Time's Up is a card game with three rounds: free, one word, and nothing at all.
References (from this video)
No references stored for this video.
Transcript Navigation
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