Publisher's blurb:
An explosion shatters the calm of the Market District of Silverpine, leaving the city’s elite scrambling to uncover the truth. Whispers of rebellion swirl through the streets as rumors point to a shadowy insurgency growing bold. When the flames are extinguished, all that remains are fragments of a deadly plot—and a dangerous trail leading into the heart of the chaos.
Now, it’s up to you, agents of Argent Ward, to uncover the saboteurs’ hidden treachery. Amid the smoldering ruins and labyrinthine warehouses, enemies lurk in the shadows, their deadly cargo ready to strike again. The clock is ticking. Will you dismantle the rebels’ plans before the Isle’s fragile peace crumbles?
Steel your resolve, sharpen your blades, and prepare to enter the fight—for this is just the beginning of the Ironhand Rebellion.
This adventure is sized for a party of four level 9 characters of any class, but can be easily adapted for any Tier 2 party. It's also designed to be run over a lunch hour or other short length of time, though it can be easily extended to fit into a normal evening's D&D session.