Fleet: The Dice Game is an exciting new strategic roll and write dice game from the creators of Fleet! Fleet: The Dice Game is heavier than many roll and write games and captures the tense, meaningful decisions of Fleet. Fleet: The Dice Game is for 1-4 players.
In Fleet: The Dice Game, you are back in beautiful Ridback Bay to reap its rewards! Fleet: The Dice Game takes place over 10 rounds with each round having two phases, the Boat Phase and the Town Phase.
In the boat phase, the active player rolls players plus one boat dice. In turn order, each player selects one die to use immediately. By selecting a boat die, they get to check off the matching boat type on their sheet - unlocking license powers and boat launches to catch fish. The die that remains after all players have selected is then used by all players.
In the town phase, you roll town dice equal to players plus one boat die. Again, in turn order each player selects one die to use immediately. In the town phase, you unlock special buildings in the Wharf that grant bonuses, awesome ships in the harbor to earn points and catch more fish, or go to the market and gain income to generate bonus actions. The die that remains after all players have selected is then used by all players.
Fishing occurs between phases in the even rounds and the player with the most points at game end wins!
Fleet: The Dice Game also features a fully integrated solo mode where you battle Captain Ruth to earn the most points and reap the rewards of Ridback Bay.
- Dice-driven ship combat adds variability
- Compact footprint for a dice-centric title
- Dice luck can be variable
- May feel light for some players expecting depth
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Blood Rage is my number one game of all time
- Code Names is one of my favorites I actually like playing this game at four more than any other player count
- I got cocky early with Blood Rage
- I love trick taking love it
- it's a really fun cooperative game it's worth the 15 bucks to throw at it just for the artwork
- I like paladins way more than Architects of the West Kingdom
References (from this video)
- Extremely successful version overshadowing the original Fleet card game
- Large scale roll and write experience
- Heavy combo potential
- Very popular and well-regarded
- Building a fishing fleet
- Fishing industry
- Abstract engine building
- Fleet
- Three Sisters
- Motor City
- French Quarter
Mechanics (from transcript analysis)
- combo mechanics — Heavy on combos with crossing things off and building combos
- dice drafting — Players draft dice to activate various actions
- Roll and Write — Players mark off sheets to create big scoring combos
Video topics + discussion points
Quotes (from this video)
- Look, we're not size queens. No, you know, sometimes smaller is better.
- This is something that happens a lot in board games where there will be a game and then there it's kind of like a spin-off, like a TV show
- Combo Womos. Love the wombo combo.
- I will always basically just play Trails
- Fleet the Dice game is so successful that there's now been a bunch of games that are like 80% the same
- It's honestly better than the original
- I would never suggest anyone start anywhere in this universe other than Jaws of the Lion
- This is the poster child for these kinds of games
- I never need to play Maraco again
- Sometimes when you're a trendsetter, you got to get the love and get the number one spot
References (from this video)
- accessible and engaging
- rewards varied strategic approaches
- sea/oceanic commerce and fleet expansion
- fishing fleet management with dice drafting
- tone of a light, strategic, family-friendly game
Mechanics (from transcript analysis)
- dice drafting — draft dice to score and build your fleet strategy
- engine-like bonuses — upgrading your fleet with bonuses via licenses and currency
Video topics + discussion points
Quotes (from this video)
- it's easy to learn it's fun to play and it's easy to teach
- I can flip up that rulebook in five minutes I'll be caught up like that
- it's my all-time favorite rolling right now
- tell your story as you're doing it so you have your hero cards
- it's one of those games you want to save for Halloween or like a late night
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's not a fan to jump the story; you have to wait and finish
- this is a real board game coffee seal of approval
- it's so simple that you can teach anybody how to play that
- have fun, keep gaming
References (from this video)
- high interaction and tension
- rich thematic flavor for a dice game
- dense but accessible for fans of drafting
- can be punishing to late players
- apparent complexity grows with player count
- naval commerce and fleet expansion
- Seafaring fishing and trading
- pocket-depth, high interaction
Mechanics (from transcript analysis)
- dice drafting — take dice to draft and optimize ship actions
- hate drafting — you often deny options to opponents to shape outcomes
Video topics + discussion points
Quotes (from this video)
- it's an amazing game especially if you're traveling around quite a lot
- the rules are not that uh complex
- you are farmers and you're planting a garden
- the biggest unique thing about this game is its chain reactions
- it's really a party game kind of game that will give you the most emotions for sure