Gods are powerful and... bored! Make a bet with the others, use your unique powers and gather the most believers in the Archipelago of the Navel of the World. Flick of Faith is a flicking area control game in which players are sending their prophets into the islands by flicks. Make sure people heard about you on every island. Even better if you can get the domination - the winning is close. But be careful! To make the bet more interesting other gods would use every sneaky trick.
The game is divided into 4 rounds. Each player picks a god with unique power, for example ability to send a gigantic monster into the map. Besides that everyone has 5 prophets in a form of wooden discs and a few temples of their own color.
Every round splits into 3 simple phases.
Council Phase - players draw two cards with unique rule modifications and vote for the one they want to apply into the game. Once the voting is over, new rule comes into play.
Mission Phase - every player in their own turn flicks one of their prophets into the map. Prophet may knock other prophets off the map or help them to catch an island. Gods can also use their special powers. This phase ends if there is no prophet left in any god's pool.
Conversion Phase - each god gains victory points for every island they have a prophet or temple on. God gains bonus victory points if they dominate the entire island.
Moreover there is the Navel of the World Island. This one grants a lot of bonus points depends on how well are your prophets spread over the archipelago, but is also really difficult to reach. If your prophet can manage to take the city, he builds a temple for your greatness.
After that all prophets are taken off the map and the round ends. Now you have entirely new generation of prophets to flick into the archipelago.
After 4 rounds bonus points are dealt out and the winner is the god with most victory points gathered so far.
Numbers included in the section above may vary depending on the number of players.
—description from the designer
- Accessible and quick to teach
- Strong family appeal with a ~30 minute playtime
- Bright, high-quality components including a neoprene mat
- High variability due to gods and laws
- Two discs have rough bases that snag on the mat and are hard to flick
- Limited variety in larger discs and laws; potential for desire of more expansion options
- Some players may be less enthusiastic about dexterity components
- mythology and divine competition
- Islands with temple structures and divine powers competing in a flicking-based contest.
- Array
- Gor
- Nemesis
- Other Fields
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I hate dexterity games
- this mat is great and I have absolutely nothing negative to say about it
- I do highly recommend Flicka faith and if you're a dexterity skeptic like me I definitely think you should try Flicka faith
References (from this video)
- Brilliant little flicking game
- Impossible to play with two broken wrists
- Requires hand dexterity
- Dexterity flicking game
- Abstract
- Dexterity challenge
Mechanics (from transcript analysis)
- dexterity — Flicking game pieces
Video topics + discussion points
Quotes (from this video)
- a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
- I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
- everything economic uh that I really really love seems to cap out at five players
- I can't imagine how long it would take so I think that would probably ruin ruin game
- frankly I played that with uh two players once and we gave up after about seven hours
- there's some good ones but most games before 1995 would ruin game night if you tried to play them today
- you're not allowed to speak to each other and you're playing against the time so it's very frantic
- the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
- I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
- I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
- I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
- there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
- easy to learn
- quick rounds
- flicking can be fiddly
- divine pantheons in a fast dexterity game
- mythological pantheons, dexterity flicking
- compact, action-oriented
Mechanics (from transcript analysis)
- flicking / area control — flick tokens to control areas and count victory points
Video topics + discussion points
Quotes (from this video)
- Root is my favorite game of all time
- it's just incredible looking i mean the tower is a toy and i don't care i want to play with it
- we're going to return to dark tower this is a showpiece
- wizard of oz was in it
- i sleeved all the cards i love the theme
- i'm really really excited to play this
References (from this video)
- fun gameplay
- upgraded wooden bits
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- sick kids hospital saved my life I wouldn't be here to give you these games if it wasn't for Saint Kitts hospital
- most of them are projects yes this is our Shelf of haven't put away yet
- we have a lot of prototypes we have some prototypes of games that were never released
- you're probably not even supposed to mention some of these but you know what we never said an NDA let's do this
- we can't do this I'm working all the time and I just can't get them done seven days a week 24 hours a day
- I was very upset with that because it was confusing it was because yeah I didn't read the all in
- he's like I'm done I'm gonna walk away you tell me what happens at the end
- it's a turntable yeah it will use the Lazy Susan and we did one of those like uh That 70s Show
- the loudest thing on the planet like it was a big Hollow 10 year old the dice
References (from this video)
- Accessible to new players
- Beautiful artwork and tactile components
- Great two-player experience and accessibility
- Dexterity-based games can be polarizing
- Flicking can be wearisome for some players
- Dexterity-driven divine contest
- Mythic world where faith and divine powers flicker across islands
- Casual, accessible, fast-paced competition
- Beagle/Bagel (dexterity-like party game)
- Tumble Maze (logic/stability puzzle)
Mechanics (from transcript analysis)
- dexterity / flicking — Players flick discs or tokens to land on targets and achieve effects
- Island/board control with scoring — Landing discs on islands yields points and power-ups
- Thematic powers and island interactions — Each element provides unique interactions and scores
Video topics + discussion points
Quotes (from this video)
- it's the best game ever
- this game is a nut job
- the art is amazing the storytelling is amazing
- Nemesis is fan Fantastic so it's it's semi-cooperative I guess it depends
- it's the best alien game I've ever played that's not the alien license
- Photosynthesis is a beautiful game
- the core box is amazing
- it's so heavy but it's worth it
- awaken Realms sponsor this they’re so awesome
References (from this video)
- strong fall vibe
- engages conversational humor
- mechanics are personified and potentially opaque without theme familiarity
- seasonal change, risk and luck within a fall aesthetic
- Fall season ambience; characters and vibes tied to autumn themes
- lighthearted, humorous banter with fall allegories
- Nova Era
- Ruins from All Play
Mechanics (from transcript analysis)
- banter-driven player interaction — players discuss, bluff, and react to fall-themed cues to influence outcomes
- thematic tie-in mechanics — mechanics aligned with seasonal moods and character choices to influence play
Video topics + discussion points
Quotes (from this video)
- Flick of Faith is one of our most played board games.
- Nova means new. Era means era. So this fall is a Nova era.
- Hidden Movement. I hide in the shadows.
- Nachos feel like a fall.
- Rhino Hero because you're falling.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Don't crush them when you are teaching a board game.
- I could teach you from memory.
- it's easy peasy lemon squeezies.
References (from this video)
- Stunning presentation and art with an attractive but tall package
- Clear, compact rulebook; smooth onboarding
- High level of interactivity and tactile satisfaction from precise flicks
- Strong replayability via lore cards and varied rules; ample expansion potential
- Temples provide a sense of progression across rounds
- Box shape is unwieldy and complicates storage/display for retailers
- Some lore and ability rules can be ambiguous; occasionally requires online references
- Sticker prep for discs is a small but annoying setup task
- Niche appeal with uncertain mass-market reach; casual players may be deterred
- gods, prophecy, temple-building, dynamic rule-changing lore
- mythological ancient world with floating islands and temples
- lore-driven with evolving laws introduced via lore cards; temples persist across rounds to shape the game state
- Sabutio (Subbuteo)
- Ice Cool
- Catacombs
- Crocodile
- Pitch Out
- Cube Quest
- Flick Em Up
- Safranito
Mechanics (from transcript analysis)
- Area majority scoring — At the end of each round, players score based on majority discs on islands; domination yields points.
- Flicking and dexterity — Players flick wooden discs with the goal of landing on selected islands; precision and control drive results.
- Interactive take-that and spatial planning — Flick outcomes directly influence opponents' options, creating tension and strategic decisions.
- Lore cards and rule variation — Two lore cards are revealed each round that may alter flicking actions, scoring or island desirability.
- Naval token dynamic — Landing on the naval can remove a profit and immediately score points based on islands controlled.
- Temple placement and persistence — When a prophet touches a city, a temple can be placed and remains to influence future rounds.
- Unique player powers — Each player picks a special ability that can affect ties or other aspects of the round.
- Variable setup and ongoing progression — The confluence of different lore effects and temple placements creates a fresh challenge each play.
Video topics + discussion points
Quotes (from this video)
- flick of faith is an incredibly attractive package
- the box is thin and long with a great cover image depicting an assortment of gods playing the game
- it's a real winner with me
- the rule book is very small and really clear and easy to follow
- i rate games with my own engagement ladder system
- there are a lot of features here that we've seen before many times; nonetheless the unique combination of familiar elements still results in an experience which feels fresh
- flick of faith is a mediocre commercial idea
- word of mouth is strong and that the game continues to find new fans
- i applaud them for all that
- i love the deck of variant rules and the potential for expansion
- the onboarding process was actually pretty smooth
References (from this video)
- tactile and engaging
- family-friendly with colorful components
- flick accuracy can affect results
- setup and space requirements
- mythology
- mythic gods and islands
- mythic/dexterity-driven
Mechanics (from transcript analysis)
- area control / majority — score by landing on islands and controlling areas.
- dexterity — flick disks across a neoprene mat to land on island tiles.
- temple blockers — place heavy temple pieces that act as blockers and can be knocked away.
Video topics + discussion points
Quotes (from this video)
- We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
- the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
- donate to Sick Kids it’d be great help just to help the little ones
- Encore is a rolling right game.
- Star Realms is simple to teach and always fun to play.
- Flick of Faith is a rolling right game.