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Fog of Love

Game ID: GID0130740
Collection Status
Description

Fog of Love is a game for two players. You will create and play two vivid characters who meet, fall in love and face the challenge of making an unusual relationship work.

Playing Fog of Love is like being in a romantic comedy: roller-coaster rides, awkward situations, lots of laughs and plenty of difficult compromises to make.

Much as in a real relationship, goals might be at odds. You can try to change, keep being relentless or even secretly decide to be a Heartbreaker. It’s your choice.

The happily ever after won’t be certain, but whatever way your zigzag romance unfolds, you’ll always end up with a story full of surprises – guaranteed to raise a smile!

Year Published
2017
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 17
This page: 17
Sentiment: pos 12 · mix 3 · neu 0 · neg 0
Mentions per page
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Showing 1–17 of 17
Video LoSYPsychFo No Rolls Bard top_10_list at 4:42 sentiment: positive
video_pk 13161 · mention_pk 38503
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Overall sentiment (raw)
positive
Pros
  • humorous when taken lightly
  • thought-provoking about relationships
Cons
  • can cause real relationship tension
  • may be uncomfortable for some players
Thematic elements
  • dating/relationship dynamics
  • romantic relationship
  • story-driven with choices
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative/competitive decision making — a sequence of events where players vote on actions affecting the relationship
  • private goals — each player has hidden goals influencing decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm adam from no rolls bard and these are the 10 most uncomfortable board games ever made
  • board gaming can be a little awkward at times but that's less to do with the games themselves and more to do with how good or bad the players are at winning or losing
  • this game might be perfect if you're playing at the end of say a fourth date with someone you really like
  • it's a nightmare for people who don't like to be touched
  • the natives are inferior to the occupying force
  • absolutely no [__] thank you spin the bottle
References (from this video)
No references stored for this video.
Video m_sbpjGYMqw OFPG Voices general_discussion at 15:32 sentiment: positive
video_pk 10340 · mention_pk 30515
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Overall sentiment (raw)
positive
Pros
  • Engaging, narrative-focused experience
  • Great for couples
Cons
  • Can be heavy or lengthy for some groups
Thematic elements
  • romance and choices
  • Romantic relationship simulation
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • no one and I mean no one no one should have the humanity diminished based on the color of their skin
  • our goal is to make this world a better place one board gamer at a time
  • Her Story is a game that offers a lot for children and people who used to be children to learn
References (from this video)
No references stored for this video.
Video CjE7g-cFT5k Actual Awe general_discussion at 6:50 sentiment: positive
video_pk 6469 · mention_pk 19118
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Relationship dynamics; choices shape narrative
  • Interpersonal relationships and romance; modern-day scenarios
  • Cooperative, scenario-driven storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven prompts — Cards provide prompts that shape scenes, conflicts, and character actions.
  • story/narrative choices — Players influence outcomes through choices and role-play within relationship scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Don't make your YouTube channel your entire life.
  • the anxiety that just took over my life
  • I've got a job... working for the company behind Fog of Love doing PR and marketing
  • I'm coming up with ideas in the shower again
  • I know that I've got more good videos in me; I'm not gonna rest on my laurels
  • YouTube is just one big popularity contest
  • I'm finally feel like I'm coming out the other side of it
  • Actual Awe has been a part of this journey for three years
  • Fog of Love is a perfect example of that
  • I absolutely love about Actual Awe being an advocate for the Hobby
  • I'm excited to be publicizing it and talking about it
  • I'm not going to review Fog of Love on the channel because of the conflict of interest
  • Thank you for waiting for me while I dealt with one of the roughest bits of my life
References (from this video)
No references stored for this video.
Video 6BvuBgzonp0 Derek & Lizzy Funkhouser playthrough at 0:00 sentiment: positive
video_pk 5026 · mention_pk 14908
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Overall sentiment (raw)
positive
Pros
  • Strong value as a couple-focused, roleplay-driven experience
  • Tutorial-on-box learning makes rules approachable
  • Versatile themes allow varied, humorous, and heartfelt play
  • Scales well for a lively two-player session
  • Encourages creative storytelling and conversation
Cons
  • Emotional intensity can be uncomfortable for some players
  • Rules interactions around destinies and discards can be confusing without care
  • Some scenarios rely on willingness to embrace dramatic plays
  • Could be less engaging for solo players or groups seeking competitive play
Thematic elements
  • romance, compatibility, balance between personal needs and partner's needs
  • Modern-day couple navigating a relationship through roleplay and scenario-driven choices
  • branching, scenario-based storytelling with drama, humor, and introspection
Comparison games
  • Star Wars: Rebellion
  • Queen's Gambit
Mechanics (from transcript analysis)
  • Chapter-based scene deck (Sweet/Serious/Drama) — Gameplay is divided into chapters with distinct decks that steer tone and outcomes, including dramatic scenes.
  • Character creation / occupations — Players select occupations and traits to define their characters, shaping how they interact and what goals they pursue.
  • Destinies and personality tokens — Destiny cards and personality tokens influence long-term goals and how traits evolve through play.
  • Discard / draw destiny and scene cards — Players can discard certain destinies or scenes to pursue different narrative directions, affecting scoring and relationships.
  • Satisfaction scoring — The objective is to maximize mutual satisfaction across chapters, with tokens moving up or down based on matching decisions.
  • Secret and reveal mechanics — Some cards and actions are kept secret and revealed later, adding tension and unpredictability to partner dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • open the box and it immediately says okay this card one read it do this go to card two read it do that and so you can play through an entire game
  • it's like a rodney in the box type situation you know like watch it's like a tutorial that talks you through it's just fantastic it's a really great system and that helps you learn the game
  • this is a role-playing game and i'm probably going to be ridiculous
  • the ultimate goal of this game is for satisfaction we want to do things that are going to satisfy our needs and give our partner satisfaction that's the whole point of this game
  • you could be emma and i'm jackson it's just a really interesting dynamic
  • we are staying in the relationship we did not break up because we both have unconditional love
References (from this video)
No references stored for this video.
Video ne_4pivs08o Foster the Meeple general_discussion at 16:38 sentiment: positive
video_pk 4472 · mention_pk 13119
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Overall sentiment (raw)
positive
Pros
  • Shows human relationships
  • Illustrates partnership dynamics
Cons
none
Thematic elements
  • Relationships
  • Deduction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • moments during board games that formulate memories that you'll never forget
  • there's just something for everyone
  • it's all about the people
  • the board gaming space has allowed me to just have so many incredible fun moments that i'll never forget
  • it chose us via christy
  • we're gonna have it at jeff's parents basement everybody's coming
  • agricola sucks and everybody else seems to love it
  • arnak is severely overrated
  • i don't think gloomhaven should be number one on the list anymore
  • humans are not good at rating things
  • my nine is different than your nine
References (from this video)
No references stored for this video.
Video -_Dtq9seA-I Foster The Meeple general_discussion at 6:05 sentiment: positive
video_pk 4284 · mention_pk 12457
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Overall sentiment (raw)
positive
Pros
  • Fun, thematic for couples
  • Potential for streaming interactions
Cons
  • Limited players (two-player)
Thematic elements
  • romance/drama
  • romantic relationship scenarios
  • scenario-based, roleplay-like
Comparison games
none
Mechanics (from transcript analysis)
  • scenario-based decision making — Choices drive narrative outcomes
  • two-player roleplay — Players assume personas and navigate scenarios
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have 160 games sitting on our Shelf of Shame
  • YOLO YOLO
  • we have big news coming but we don't know when
  • it's a mess again because we take games out and then we just throw them back in there willy-nilly
  • we might end up streaming
  • the 25,000 prize money could fund board games
References (from this video)
No references stored for this video.
Video MBeBFdI97EM Actual Oh top_10_list at 25:22
video_pk 3758 · mention_pk 11052
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Pros
none
Cons
none
Thematic elements
  • Romantic comedy in a board game
  • Romantic relationship
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative with competing objectives — two players pursue different relationship goals within constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm super excited to try this one out
  • I can't wait to try out Nemesis
  • they call it a romantic comedy in a board game
  • it's a murder mystery on a cruise ship
  • top 20 most anticipated games at Essen 2017
References (from this video)
No references stored for this video.
Video Dhfs4jp9A-Q Actual top_10_list at 25:56 sentiment: positive
video_pk 3288 · mention_pk 9728
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Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's quirky and it's different.
  • It's the best one that's out there.
  • In 20 years there will be so many better board games with virtual reality, but right now it's the best one that's out there.
  • One map and you're racing to finish.
  • This is a romantic comedy in a board game.
  • Magic Maze is my number one game of 2017.
References (from this video)
No references stored for this video.
Video hcav_9iSMfM Foster the Meepola Channel general_discussion at 14:25 sentiment: positive
video_pk 2915 · mention_pk 8516
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Overall sentiment (raw)
positive with caveats
Pros
  • uniquely thematic experience
  • strong teaching moments about relationships
Cons
  • tutorial version can pull players out of gameplay
  • stops may irritate some players
Thematic elements
  • communication and compatibility through roleplay
  • romantic relationship roleplay
  • RPG-like scenario-based personal stories
Comparison games
none
Mechanics (from transcript analysis)
  • relationship-building narrative — players sculpt characters and decisions to shape a relationship
  • tutor-style instructional pacing — tutorial mode can overly lengthen the experience if used too early
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is so good at literally you get a storybook and it'll be like go here do this when this happens this is what it means and read this page and it just teaches you as you go in such like a beautiful way
  • I really liked it I'm not sure how you felt I don't know how I feel yet we've only played two or three
References (from this video)
No references stored for this video.
Video DcOFXQqivME Junkets Games top_10_list at 31:30 sentiment: positive
video_pk 2849 · mention_pk 8330
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Overall sentiment (raw)
positive
Pros
  • Powerful thematic immersion into relationship dynamics
  • Intriguing hidden-goal mechanics that drive interaction
Cons
  • Role-playing aspects may not suit everyone
Thematic elements
  • Exploring compatibility, misalignment, and evolving dynamics
  • Two players navigate the trials and tribulations of a romantic relationship
  • Two-player relationship exploration with hidden traits and shared experiences
Comparison games
none
Mechanics (from transcript analysis)
  • endgame conclusions — Players privately decide how to conclude the relationship; outcomes determine victory.
  • hidden traits and endgame cards — Each player has hidden preferences shaping decisions and scoring.
  • simultaneous outcomes — Two players reveal outcomes of experiences; alignment affects results.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • not alone is a great overall thematic game and that's why it's number 10 on the list
  • season one is like 95% identical to the original pandemic
  • it's like watching a Netflix show as you are playing these games
  • Spirit Island is the most thematic out of all of these
  • genuinely I felt like I was in this cramped pressure-filled crazy stressful submarine duking it out to the death
References (from this video)
No references stored for this video.
Video _Obsb-_0Fuo Before You Play playthrough at 0:00 sentiment: mixed
video_pk 2304 · mention_pk 6680
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Overall sentiment (raw)
mixed
Pros
  • Strong two-player focus with intimate storytelling
  • Secret goals and destinies create replayable, evolving narratives
  • Clear thematic integration of romance, conflict, and compromise
Cons
  • Can yield tense or negative relationship outcomes
  • Rules and terminology can be dense for first-time players
  • Final scoring can feel unforgiving depending on trait and destiny choices
Thematic elements
  • Romance, relationship dynamics, personal growth within a relationship.
  • Contemporary urban setting exploring romance and compatibility between two players.
  • Narrative-driven, scenario-based storytelling with secret destinies and evolving trait profiles.
Comparison games
none
Mechanics (from transcript analysis)
  • destiny_mechanics — Destiny cards set long-term goals and influence end-game scoring and destiny fulfillment.
  • dramatic_event_deck — A drama/development deck introduces events that impact relationships and scoring.
  • dynamic_trait_changes — Traits can shift via cards and special effects, altering character arcs over time.
  • hand_management — Players manage trait, occupation, feature, and destiny cards to shape their characters.
  • minor_and_secret_scenes — Minor scenes allow redraws and state changes; secrets add twists without immediate resolution.
  • mutual_choice_resolution — Simultaneous or alternating choices by partners drive relationship outcomes and sentiment.
  • scenario_based_play — The game unfolds in chapters with a sequence of scene cards driving the story.
  • scoring_based_on_satisfaction — End-of-game scoring is driven by satisfaction points earned from trait goals and destiny fulfillment.
  • secret_objectives — Players hold secret trait goals that influence decisions and scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a two-player only game
  • we are going to be building a fictional relationship
  • the whole purpose is to reach a satisfactory feeling in your relationship
  • fog of love thank you all so much for watching
References (from this video)
No references stored for this video.
Video 2Ws2hJ2anmY One Stop Co-op Shop top_20_list at 3:03 sentiment: positive
video_pk 2049 · mention_pk 5871
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Overall sentiment (raw)
positive
Pros
  • narrative-driven experience
  • wife and player had a blast
Cons
  • not for everyone; may be niche
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Narrative/role-play elements — scene cards guide relationship-based decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The card play is fast and furious.
  • it's a solid one if you like a quick playing Solo or competitive card game.
  • we had a blast.
  • the combos are cool here.
  • I absolutely adore it.
  • it's so fun it's so accessible.
  • the code breaking is fun.
  • definitive edition smooths away almost all of the unfun parts.
References (from this video)
No references stored for this video.
Video h96fNdI0PCQ Actualol top_15_list at 11:14
video_pk 2077 · mention_pk 5989
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Pros
none
Cons
none
Thematic elements
  • romantic comedy in board game form
  • romantic relationships
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I’m really excited to check this one out
  • the Networks ... my most anticipated game
  • box art ... London's Southbank
  • the artwork is just phenomenal
  • how the theme is brought to life through mechanics
References (from this video)
No references stored for this video.
Video lwRqzs00NAk Foster the Meeple top_5_list at 14:59 sentiment: mixed
video_pk 2055 · mention_pk 5904
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Overall sentiment (raw)
mixed
Pros
  • fun premise and relationship-driven decisions
Cons
  • tutorial slows immersion
  • not as much actual game depth for some players
Thematic elements
  • romance and compatibility with role-playing decisions
  • two players simulate a couple's relationship
  • dramatic and playful
Comparison games
  • D&D
  • Alice is Missing
Mechanics (from transcript analysis)
  • walk-through tutorial — tutorial-driven gameplay that guides role-play decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dino Island adds a bunch of different nuance; it adds more fun to the game
  • Spots adds some complexity that Can't Stop that I just feel like isn't needed
  • oros is kind of like this combination of area control and tile movement type game that is pretty freaking unique
  • the premise of the game and the way it plays I think is so much fun
  • this is a game that was made for somebody like me it is very puzzly
References (from this video)
No references stored for this video.
Video 3O-mwoNUQgY Unknown Channel game_review at 0:00 sentiment: mixed
video_pk 1987 · mention_pk 5672
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Overall sentiment (raw)
mixed
Pros
  • Narrative-driven, collaborative storytelling
  • High production quality of components (cards, chips, counters)
  • Strong fit for two players and romantic comedy themes
  • Encourages roleplaying and humor
Cons
  • Card draw can be random, leading to disjointed storytelling
  • Traits system can be busy and hard to track
  • Theme may not appeal to all players
Thematic elements
  • Romantic comedy and relationship dynamics
  • Two players in a modern romantic relationship exploring compatibility and storytelling
  • Collaborative, chapter-based storytelling driven by event cards and secret goals
Comparison games
  • Once Upon a Time
Mechanics (from transcript analysis)
  • Chapter progression — The game advances through chapters, introducing new plot elements.
  • Character creation — Players create two characters with occupations, traits, and secret goals that guide their actions.
  • Destiny/plot cards — Destiny cards introduce plot twists and affect how stories unfold.
  • event cards — Players play event cards that influence personality traits, happiness, and require choices.
  • Relationship and happiness tracking — Tokens track the relationship score between players and a happiness score for each character.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • fog of love is a shared narrative game
  • the best thing about the game is that it's pretty damn close
  • if you like group storytelling game you could try your hand at once upon a time
  • you'll likely bounce off the game hard
  • the cards seem to work for any two-person relationship
  • there's not a lot of games like fog of love
References (from this video)
No references stored for this video.
Video A58SAlALQH8 Board Game Dad game_review at 0:00 sentiment: positive
video_pk 853 · mention_pk 2452
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Overall sentiment (raw)
positive
Pros
  • Strong thematic integration of romance and relationship dynamics
  • High replay value due to varied setups and numerous scenario cards
  • Engaging decision-based mechanic that encourages discussion and empathy
Cons
  • Without expansions, some situational cards can lose the element of surprise over time
  • The game’s heavy thematic focus may not appeal to players seeking purely abstract or competitive experiences
Thematic elements
  • Romance, relationships, personal goals vs. mutual happiness, and the tension between individual desires and compatibility.
  • Contemporary romantic relationship scenarios where two players navigate a partnership under varying pressures and personal goals.
  • Narrative-driven, scenario-based with hidden goals and role-based perspectives that shape the evolving relationship.
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven storytelling — A deck of scene or situational cards provides prompts that steer the discussion and choices, generating replayable relationship arcs.
  • Decision-based secret actions — Players secretly choose actions in response to situational cards, driving narrative tension and affecting both partners' outcomes.
  • Hidden goals and roleplay — Each player has personal objectives and a role within the relationship, influencing decisions and creating thematic conflict.
  • Two-player social interaction — Design emphasizes back-and-forth dialogue and inference about the partner's aims, encouraging empathy and negotiation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in fog of love you assume the role of one side of a fictional relationship
  • one side of a fictional relationship
  • there's a ton of variation in the setup adding lots of replay value
  • the situational cards eventually lose the element of surprise
  • thematically this is a top scoring game
  • i give it a 10
  • on mechanics i give it an 8
  • complexity a 7 strategy a 7 and luck a 5
  • for reviews like this one and more
  • check out my channel at boardgamedad
References (from this video)
No references stored for this video.
Video kHdplBJwD8E Unknown channel top_10_list at 11:46 sentiment: positive
video_pk 417 · mention_pk 1258
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Overall sentiment (raw)
positive
Pros
  • explores diverse relationship dynamics
  • replayable with different couples
Cons
  • depends heavily on players' comfort with intimate themes
  • not a traditional strategy game
Thematic elements
  • Romance, relationships, negotiation
  • Two players navigate a romance with conflicting desires
  • Interpersonal, situational storytelling
Comparison games
none
Mechanics (from transcript analysis)
  • role-played scenarios and relationship outcomes — Players enact and negotiate in varied dating-style situations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • pure existential dread
  • it's the most exciting game I've ever played
  • paranoid feeling
  • how selfish am I going to be today
References (from this video)
No references stored for this video.
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