From publisher blurb:
Continue your journey on the new road to High Adventure
You can take a hero out of the Borderlands but you cannot take the Borderlands out of the hero.
Enrich your characters and your world with unparalleled cultural depth. Explore the diversity of cultures across twenty folkways drawing upon our world and fantasy classics. Make your own unique cultures by defining how they handle matters of kinship, authority and the supernatural, how they dress and what they eat, and more. Worked examples including cultures from Shadow World and Cyradon will inspire your creativity.
HARP Folkways provides GMs and players with:
The Twenty Folkways – a technique to create believable cultures for any setting
A cultural perspective on well-known fantasy worlds from literature
Practical examples of culture creation including examples from Shadow World and Cyradon
Eleven new HARP races
Six new HARP cultural adolescence packages
Ten new HARP professions
New skills and talents
Twenty-three new HARP training packages