For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible.
The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30.
The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
The Gryphon 2009 Edition uses the Überplay art for the faces of the property cards, while replacing most other art. The rules are the same as the Überplay edition, with the exception of the rounding rule (which was stated in different ways in different printings of the Überplay edition).
Rounding rule
The rounding rule preferred by the designer Stefan Dorra is that players get back half of their bid rounded DOWN (not UP), as confirmed in correspondence with him here and here. A history of how the rounding rule has changed in different editions is documented here.
- clever auction mechanics
- fast-paced
- may feel luck-dependent to some
- auction efficiency and bidding
- auction style real estate trading
- light, quick
- Dixit
- Code Names
Mechanics (from transcript analysis)
- Auction — buy and then sell properties for profit
Video topics + discussion points
Quotes (from this video)
- I don't know very much about wargames I haven't played many war games
- these games are for adults
- these are the vast majority these are available easily
- abstract strategy games don't really look like that anymore
- these are not children's items they're for adults to have a serious time together
References (from this video)
- two distinct game halves
- works with 3-6 players
- both halves equally fun and simple
- absolute classic
- auction
- property trading
- High Society
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Fast, accessible filler with high tension
- Luck-based to some degree, may devolve into scramble
- auction and bidding
- real estate market auction
- light, funny
- Modern Art
- SunTzu
Mechanics (from transcript analysis)
- double auction — two phases of bidding—bidding for property then selling price at the end
Video topics + discussion points
Quotes (from this video)
- Cartographers my favorite part is monsters
- you score a rhubarb pie out of all pies
- I learned something today thank you
References (from this video)
- practical bridge between math and economics
- easy to adapt to classroom economics lessons
- requires careful wrap-up to align with curriculum goals
- business/auction economy
- monopoly-esque property trading
- economic simulation
Mechanics (from transcript analysis)
- property trading/auction — players buy and sell properties to maximize profits
Video topics + discussion points
Quotes (from this video)
- disguised learning.
- The game is a medium to achieve a result.
- Powerful, feeling powerful.
- You're here to work.
- The kids see this big box of games, they go, 'Oh my days, what's all that?'
- We never talk down to them. We talk to all the kids like the young adults.
- The game is a medium to achieve a result. It’s not about the rules, it’s about engagement and learning.
References (from this video)
- timeless auction mechanics
- clear two-phase structure with tension building
- high misdirection with bidding choices
- some players may find luck influences decisive
- lightweight feel may not satisfy heavier gamers
- auction and property value optimization
- modern real-estate auction market
- light, strategic
Mechanics (from transcript analysis)
- Auction — Bid on properties with a fixed pool of cash; price and timing matter.
- set_collection_and_trading — Trade properties into a larger payout with escalating value as the second phase unfolds.
Video topics + discussion points
Quotes (from this video)
- this game puts you under a bit of pressure by forcing you sometimes to bite off more than you can chew
- this game was very much at the Forefront of these kind of lightweight eurocentric games and it did introduce me to the worker placement mechanism
- it's a timeless evergreen of a design is a simple auction style game as you're bidding for these properties having a very fixed amount of cash
- I love the master builder mechanism here
- the idea of working with my friends to overcome these scenarios was a really cool novel concept to me
- mindblown... the feeling that the initial plays of the resistance Avalon had on me
- this one opened the floodgates in terms of me wanting to explore more intricate game design
References (from this video)
- Concise, quick rounds with a satisfying bidding loop
- Accessible real estate theme
- Depth less than longer property games; may lack variability over many plays
- Auction and real estate trading
- Real estate auction environment
- Fast-paced, card-driven negotiation
- Monopoly
Mechanics (from transcript analysis)
- Auction — Players bid on groups of properties using money from their pool.
- round-based play — Two rounds of bidding and property flipping to maximize profit.
Video topics + discussion points
Quotes (from this video)
- monopoly at its core is a game about buying and selling property
- monopoly is built on the element of luck that comes from it being a roll and move style game
- it's five minutes to learn it's great for players of all skill levels
References (from this video)
- Very simple
- Plays well with 6 players
- Card game with auction mechanics
- Not substantial enough for serious economic game enthusiasts
- Property auctions and sales
- Real estate market
- Light economic
Mechanics (from transcript analysis)
- Auction — Property bidding and selling
Video topics + discussion points
Quotes (from this video)
- a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
- I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
- everything economic uh that I really really love seems to cap out at five players
- I can't imagine how long it would take so I think that would probably ruin ruin game
- frankly I played that with uh two players once and we gave up after about seven hours
- there's some good ones but most games before 1995 would ruin game night if you tried to play them today
- you're not allowed to speak to each other and you're playing against the time so it's very frantic
- the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
- I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
- I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
- I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
- there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
- clear economic memory tie-in
- quick to teach
- great social interaction
- some players may overlook strategic depth
- memory of opponent holdings to pitch bids
- auction/bidding marketplace
- High Society
- Keyflower
Mechanics (from transcript analysis)
- Auction — players bid and recall properties owned by others
Video topics + discussion points
Quotes (from this video)
- the game is super fast
- I highly recommend that one
- Witness used memory in quite an interesting way
- it's really good family weight game where the actual lack of memory skills can actually make the game better
- Extremely charming and I think um very underrated actually
- This is a cool party game because even if your trivia knowledge isn't very good, you can still get the answers correct based on the previous clues given
References (from this video)
- fast play, high interaction, excellent filler
- strong bidding tension
- some luck or swing influence due to bids
- commercial bidding and flipping for points
- Auction/bidding market for properties
- light, fast-paced economic auction
Mechanics (from transcript analysis)
- auction/bidding — two-phase auction where players bid on properties with currency to acquire value and later convert to points
- Set collection/points — properties yield points; the order and remaining money influence scoring
- two-phase progression — split between buying in the first phase and converting properties to points in the second
Video topics + discussion points
Quotes (from this video)
- It's one of the best filler games out there. It's absolutely evergreen.
- El Grande... the best area control game of all time.
- Resistance Avalon, this was actually my number one in my top 50.
- I can't quite actually answer why I don't play Age of War as regularly as I should because whenever I do play it, I thoroughly enjoy it.
- This is actually the original version of a party game which is now called Good Critters.
- This is one of the best filler games that you will play.
References (from this video)
- classic filler game cited as a go-to reference for quick play
- auction/bid and quick economic decisions
- fast, light, family friendly
Mechanics (from transcript analysis)
- Auction — players bid to buy and then sell items for profit
Video topics + discussion points
Quotes (from this video)
- this was such a great entry immediate so easy to pick up and enjoy and it had all the core aspects of modern gaming that i love
- kickstarter has changed quite a lot
- the channel takes up all of my time and i worry about releasing quality content for my audience
- libitalia is the only game that i've played and i know that i love and i don't have that
- i'm ruthless i tend to get rid of them as soon as i don't want them anymore
- the big lebowski is a favorite of mine
References (from this video)
- Fast-paced and approachable
- Two-phase auction adds depth and strategy
- Strong table talk and banter among players
- Card draw/order can introduce luck elements
- bidding and negotiation for profit
- auction environment simulating a real estate market
- fast-paced market frenzy with two auction phases
- Port Royal
- Biblios
Mechanics (from transcript analysis)
- hand management and bidding — cards in hand influence bidding decisions and outcomes
- rapid-fire bidding — players pass and raise bids in quick succession, creating tension
- two-phase auction — phase 1 bids on property cards; phase 2 uses currency cards to determine sale value
Video topics + discussion points
Quotes (from this video)
- we are actually hiring the people
- no slaves
- press ganging
- this is not a slave kind of deal
- ships give you income
- top that's your one
- it's press ganging
- we will play 18xx on stream
References (from this video)
- Really like this auction game
- Really simple
- Can play with grandmother
- Fun in every round
- Everybody likes it
- Wife doesn't like it
- Property auction
- Real estate auction
- Family-friendly auction game
Mechanics (from transcript analysis)
- Auction — Simple auction mechanism
Video topics + discussion points
Quotes (from this video)
- I rank like games pretty much like how I feel right now about them right it's possible that next month I will rank the games way differently
- Stonespine Architects definitely an a rank game for me um really amazing
- I just absolutely love this one of my most favorite puzzly polyomino games
- Château Burgundy is still in my top three games has been for a few years
- I do not like auction games but I absolutely love Modern Art this is amazing
- My City is like an amazing entry level deck builder but you can also play with people who like to play games a lot
- Slay the Spire could be one of my games of the year wow this game is amazing
- Fallout is really messed up by its winning condition
- Pop-Up Pirate it's funny but is it a good game no it's not really a game right
- I like vegetable themed games it sounds very specific but that's the way it is
References (from this video)
- Two different auction types
- Plays quickly
- Works well at 3-6 players
- Highly adaptable
- Excellent game design
- Excellent for gaming groups
- real_estate
- commerce
- Modern Art
- Fzumma Tenten
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- board games are diverse but card games really could feature anything
- players are all doing this simultaneously and so you want to be the player that stays in the longest
- if you turn over to many matching cards then you end up with nothing
- auction games are are well served by the sort of card game mechanisms
- play very quickly for three to six players
- an excellent excellent game
- take that card games or I think the most combative sort of card games
- totally silly extremely random but essentially we're playing cards to attack other players
- still one of my favorite games
- each card is a floor on a building
- there's a whole genre of what we call take that card games
- you could place bombs or or murderers into these buildings or the police can then take away a murderer
- Seven Wonders was the sort of figurehead for the cloud drafting games
- sushi go has been an enormous hit
- now the figurehead for the genre is probably sushi go
- deck building was created really by the game of Dominion
- there's something delightful about the simplicity of a game like Dominion
- you can teach to people really easily and play very very quickly
- a form of set collection again
- classic tableau builder would be something like San Juan
- this is a fantastic card game
- buying cards laying them out in front of us and they're going to keep generating us money
- this really is one of my favorite genres
- anybody can play these games and not everybody can play them well
- I love speed games I think it's a fantastic category of card games
- trick-taking games very very straightforward in their basic format
- the basic mechanism can be turned into all these different games
- all tweak it slightly in different ways
- my top ten card game mechanisms
- hopefully I've given you a broad picture of the world of card games
References (from this video)
- clever housing market simulation
- engaging auction tension
- moments of strategic choice
- depends on end-game checks and cards; can be punishing if unlucky
- auction and property trading
- housing market, real estate
- economic simulation with humor
Mechanics (from transcript analysis)
- set collection / checks — Sell houses to earn the biggest checks; the best house yields biggest reward.
- simultaneous bidding/auction — Players bid for properties; pay attention to money management.
Video topics + discussion points
Quotes (from this video)
- the tension when someone is flipping over coasters one at a time is brilliant
- no thanks is a one-of-a-kind game that is perfect for playing in pubs
- it's such a clever way of simulating the housing market
- the final reveal is such a great moment
- one of my favorite bits of any game
References (from this video)
- easy to understand
- quick to teach for mixed-age groups
- may rely on luck and bidding dynamics
- property trading and bidding
- real estate market in summertime
- economy-light, accessible
Mechanics (from transcript analysis)
- Auction — players bid to acquire properties
- set collection — collect property cards to optimize sale value
Video topics + discussion points
Quotes (from this video)
- Black Sonata is a solo game so you know what you don't want to be bugged during your summertime activities
- you could play this game by yourself
- Five cucumbers is a trick taking game where you are trying they're pickles they're definitely pickles
- For Sale you are buying and selling properties just like you do in the summertime in real life
- The Witches Brew their potions in the forest
- Friday the game
- in Friday it's technically named after a person called Friday but every day for him is Friday
- it's not really summertime appropriate
- you are building out habitats… the land is pretty rad
- everything is in neon colors just like in the summer
- sand is a Freedman Freeze give this where you're like building sand castles
References (from this video)
- Clear value boards; intuitive pricing
- Second-phase blind auctions add tension
- Modern Art
- High Society
Mechanics (from transcript analysis)
- Auction — Two phases of bidding; initial auction of properties then blind second-phase bidding on future value.
Video topics + discussion points
Quotes (from this video)
- This list is all about hopefully it'll give you some ideas of games that you might want to pick up yourself.
- Auctions are challenging; the more you play, the more you start to feel how much those power stations are worth.
- Not everybody is going to have totally accurate general knowledge and it welcomes players in to just have a go.
- I split you choose is a mechanism that could be used more broadly; it creates delicious tension and stress at the table.
References (from this video)
- Classic, elegant auction hook; scalable player count
- May feel repetitive after many plays
- auction and selling later for profit
- property market bidding
- clever, fast-talking bidding sequence
- High Society
- Cartographers
Mechanics (from transcript analysis)
- economic management — Bidding costs must be managed to maximize profit.
- two-phases auction — First phase opens cards to bid; second phase sells for highest score.
Video topics + discussion points
Quotes (from this video)
- It's just great, it's just a really good game.
- Cockroach Poker is my number one.
- What we want in filler games is something quick and satisfying.
References (from this video)
- classic auction feel, approachable
- fast-playing and highly accessible
- may feel luck-influenced for some players
- auction and negotiation
- real estate auction
Mechanics (from transcript analysis)
- Auction — players bid on items to maximize profits while managing limited resources.
- set collection — collectively curate a selection of properties for sale benefits.
Video topics + discussion points
Quotes (from this video)
- it's amazing you were right it was 34
- now everyone can stop watching and go play a game
- how I Met Your Mother and I knew that Neil Patrick Harris was a really big nerd
- follow me on Siege on games on Twitter and I'm trying to do a lot more Instagram there
References (from this video)
- Fast rounds with a clear two-phase structure (auction then selling)
- Engaging group banter and social dynamics
- Accessible bidding mechanic with meaningful, tension-filled decisions
- Luck can influence outcomes via card values
- Ruthless in later rounds for some players
- Some players may feel punished for early aggressive bids
- Real estate, capitalism, quick strategic decision-making under pressure
- A fast-paced real estate market where players bid on properties and flip them for profit through a two-phase structure: auction and selling.
- Light-hearted, banter-rich group play
Mechanics (from transcript analysis)
- auction bidding — Players bid money tokens to acquire property cards placed in the middle; dropping out grants the lowest-valued card.
- Hidden Information — Property values and future money cards create strategic uncertainty during bidding.
- Money management — Budgeting limited funds across rounds to outbid opponents while maximizing final cash.
- Selling phase — After all properties are bought, players reveal and convert property cards into money cards, with highest values granting first pick of the money pool.
Video topics + discussion points
Quotes (from this video)
- This is a game of buying properties and flipping them for an extortion sum of money
- I love this little game, it’s a brilliant head-scratcher
- Two phases, auctioning then selling, just the perfect chaos
- The second game will be a lot more ruthless
References (from this video)
- Elegantly designed
- Clever mechanism
- Unpredictable auction rounds
- Real estate auction
- Property trading
Mechanics (from transcript analysis)
- Auction — Players bid on property cards with varying values
- set collection — Collecting property and money cards
Video topics + discussion points
Quotes (from this video)
- I hope you found some games on this list that you could take back play with your family and have a great time as well